Gaussian Mapping for Evolving Scenes

Fuente: arXiv
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Autores principales: Yugay, Vladimir, Kersten, Thies, Carlone, Luca, Gevers, Theo, Oswald, Martin R., Schmid, Lukas
Formato: Preprint
Publicado: 2025
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author Yugay, Vladimir
Kersten, Thies
Carlone, Luca
Gevers, Theo
Oswald, Martin R.
Schmid, Lukas
author_facet Yugay, Vladimir
Kersten, Thies
Carlone, Luca
Gevers, Theo
Oswald, Martin R.
Schmid, Lukas
contents Mapping systems with novel view synthesis (NVS) capabilities, most notably 3D Gaussian Splatting (3DGS), are widely used in computer vision, as well as in various applications, including augmented reality, robotics, and autonomous driving. However, many current approaches are limited to static scenes. While recent works have begun addressing short-term dynamics (motion within the camera's view), long-term dynamics (the scene evolving through changes out of view) remain less explored. To overcome this limitation, we introduce a dynamic scene adaptation mechanism to continuously update 3DGS to reflect the latest changes. Since maintaining consistency remains challenging due to stale observations disrupting the reconstruction process, we further propose a novel keyframe management mechanism that discards outdated observations while preserving as much information as possible. We thoroughly evaluate Gaussian Mapping for Evolving Scenes (GaME) on both synthetic and real-world datasets, achieving a 29.7% improvement in PSNR and a 3 times improvement in L1 depth error over the most competitive baseline.
format Preprint
id arxiv_https___arxiv_org_abs_2506_06909
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Gaussian Mapping for Evolving Scenes
Yugay, Vladimir
Kersten, Thies
Carlone, Luca
Gevers, Theo
Oswald, Martin R.
Schmid, Lukas
Computer Vision and Pattern Recognition
Mapping systems with novel view synthesis (NVS) capabilities, most notably 3D Gaussian Splatting (3DGS), are widely used in computer vision, as well as in various applications, including augmented reality, robotics, and autonomous driving. However, many current approaches are limited to static scenes. While recent works have begun addressing short-term dynamics (motion within the camera's view), long-term dynamics (the scene evolving through changes out of view) remain less explored. To overcome this limitation, we introduce a dynamic scene adaptation mechanism to continuously update 3DGS to reflect the latest changes. Since maintaining consistency remains challenging due to stale observations disrupting the reconstruction process, we further propose a novel keyframe management mechanism that discards outdated observations while preserving as much information as possible. We thoroughly evaluate Gaussian Mapping for Evolving Scenes (GaME) on both synthetic and real-world datasets, achieving a 29.7% improvement in PSNR and a 3 times improvement in L1 depth error over the most competitive baseline.
title Gaussian Mapping for Evolving Scenes
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.06909