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Main Authors: Yao, Wei, Sun, Yunlian, Liu, Chang, Zhang, Hongwen, Tang, Jinhui
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2506.07456
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author Yao, Wei
Sun, Yunlian
Liu, Chang
Zhang, Hongwen
Tang, Jinhui
author_facet Yao, Wei
Sun, Yunlian
Liu, Chang
Zhang, Hongwen
Tang, Jinhui
contents Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction. However, existing motion-capture techniques and generative models often neglect physical constraints, leading to artifacts such as interpenetration, sliding, and floating. These issues are exacerbated in multi-person motion generation, where complex interactions are involved. To address these limitations, we introduce physical mapping, integrated throughout the human interaction generation pipeline. Specifically, motion imitation within a physics-based simulation environment is used to project target motions into a physically valid space. The resulting motions are adjusted to adhere to real-world physics constraints while retaining their original semantic meaning. This mapping not only improves MoCap data quality but also directly informs post-processing of generated motions. Given the unique interactivity of multi-person scenarios, we propose a tailored motion representation framework. Motion Consistency (MC) and Marker-based Interaction (MI) loss functions are introduced to improve model performance. Experiments show our method achieves impressive results in generated human motion quality, with a 3%-89% improvement in physical fidelity. Project page http://yw0208.github.io/physiinter
format Preprint
id arxiv_https___arxiv_org_abs_2506_07456
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation
Yao, Wei
Sun, Yunlian
Liu, Chang
Zhang, Hongwen
Tang, Jinhui
Computer Vision and Pattern Recognition
Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction. However, existing motion-capture techniques and generative models often neglect physical constraints, leading to artifacts such as interpenetration, sliding, and floating. These issues are exacerbated in multi-person motion generation, where complex interactions are involved. To address these limitations, we introduce physical mapping, integrated throughout the human interaction generation pipeline. Specifically, motion imitation within a physics-based simulation environment is used to project target motions into a physically valid space. The resulting motions are adjusted to adhere to real-world physics constraints while retaining their original semantic meaning. This mapping not only improves MoCap data quality but also directly informs post-processing of generated motions. Given the unique interactivity of multi-person scenarios, we propose a tailored motion representation framework. Motion Consistency (MC) and Marker-based Interaction (MI) loss functions are introduced to improve model performance. Experiments show our method achieves impressive results in generated human motion quality, with a 3%-89% improvement in physical fidelity. Project page http://yw0208.github.io/physiinter
title PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.07456