Saved in:
Bibliographic Details
Main Authors: Shi, Yahao, Liu, Yang, Wu, Yanmin, Liu, Xing, Zhao, Chen, Luo, Jie, Zhou, Bin
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2506.07489
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866915333234753536
author Shi, Yahao
Liu, Yang
Wu, Yanmin
Liu, Xing
Zhao, Chen
Luo, Jie
Zhou, Bin
author_facet Shi, Yahao
Liu, Yang
Wu, Yanmin
Liu, Xing
Zhao, Chen
Luo, Jie
Zhou, Bin
contents We propose DriveAnyMesh, a method for driving mesh guided by monocular video. Current 4D generation techniques encounter challenges with modern rendering engines. Implicit methods have low rendering efficiency and are unfriendly to rasterization-based engines, while skeletal methods demand significant manual effort and lack cross-category generalization. Animating existing 3D assets, instead of creating 4D assets from scratch, demands a deep understanding of the input's 3D structure. To tackle these challenges, we present a 4D diffusion model that denoises sequences of latent sets, which are then decoded to produce mesh animations from point cloud trajectory sequences. These latent sets leverage a transformer-based variational autoencoder, simultaneously capturing 3D shape and motion information. By employing a spatiotemporal, transformer-based diffusion model, information is exchanged across multiple latent frames, enhancing the efficiency and generalization of the generated results. Our experimental results demonstrate that DriveAnyMesh can rapidly produce high-quality animations for complex motions and is compatible with modern rendering engines. This method holds potential for applications in both the gaming and filming industries.
format Preprint
id arxiv_https___arxiv_org_abs_2506_07489
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video
Shi, Yahao
Liu, Yang
Wu, Yanmin
Liu, Xing
Zhao, Chen
Luo, Jie
Zhou, Bin
Computer Vision and Pattern Recognition
We propose DriveAnyMesh, a method for driving mesh guided by monocular video. Current 4D generation techniques encounter challenges with modern rendering engines. Implicit methods have low rendering efficiency and are unfriendly to rasterization-based engines, while skeletal methods demand significant manual effort and lack cross-category generalization. Animating existing 3D assets, instead of creating 4D assets from scratch, demands a deep understanding of the input's 3D structure. To tackle these challenges, we present a 4D diffusion model that denoises sequences of latent sets, which are then decoded to produce mesh animations from point cloud trajectory sequences. These latent sets leverage a transformer-based variational autoencoder, simultaneously capturing 3D shape and motion information. By employing a spatiotemporal, transformer-based diffusion model, information is exchanged across multiple latent frames, enhancing the efficiency and generalization of the generated results. Our experimental results demonstrate that DriveAnyMesh can rapidly produce high-quality animations for complex motions and is compatible with modern rendering engines. This method holds potential for applications in both the gaming and filming industries.
title Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.07489