PIG: Physically-based Multi-Material Interaction with 3D Gaussians

Fuente: arXiv
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Auteurs principaux: Xiao, Zeyu, Wu, Zhenyi, Sun, Mingyang, Yan, Qipeng, Guo, Yufan, Liang, Zhuoer, Zhang, Lihua
Format: Preprint
Publié: 2025
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author Xiao, Zeyu
Wu, Zhenyi
Sun, Mingyang
Yan, Qipeng
Guo, Yufan
Liang, Zhuoer
Zhang, Lihua
author_facet Xiao, Zeyu
Wu, Zhenyi
Sun, Mingyang
Yan, Qipeng
Guo, Yufan
Liang, Zhuoer
Zhang, Lihua
contents 3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation, imprecise deformation among different materials, and severe rendering artifacts. To address these challenges, we introduce PIG: Physically-Based Multi-Material Interaction with 3D Gaussians, a novel approach that combines 3D object segmentation with the simulation of interacting objects in high precision. Firstly, our method facilitates fast and accurate mapping from 2D pixels to 3D Gaussians, enabling precise 3D object-level segmentation. Secondly, we assign unique physical properties to correspondingly segmented objects within the scene for multi-material coupled interactions. Finally, we have successfully embedded constraint scales into deformation gradients, specifically clamping the scaling and rotation properties of the Gaussian primitives to eliminate artifacts and achieve geometric fidelity and visual consistency. Experimental results demonstrate that our method not only outperforms the state-of-the-art (SOTA) in terms of visual quality, but also opens up new directions and pipelines for the field of physically realistic scene generation.
format Preprint
id arxiv_https___arxiv_org_abs_2506_07657
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PIG: Physically-based Multi-Material Interaction with 3D Gaussians
Xiao, Zeyu
Wu, Zhenyi
Sun, Mingyang
Yan, Qipeng
Guo, Yufan
Liang, Zhuoer
Zhang, Lihua
Graphics
Computer Vision and Pattern Recognition
3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation, imprecise deformation among different materials, and severe rendering artifacts. To address these challenges, we introduce PIG: Physically-Based Multi-Material Interaction with 3D Gaussians, a novel approach that combines 3D object segmentation with the simulation of interacting objects in high precision. Firstly, our method facilitates fast and accurate mapping from 2D pixels to 3D Gaussians, enabling precise 3D object-level segmentation. Secondly, we assign unique physical properties to correspondingly segmented objects within the scene for multi-material coupled interactions. Finally, we have successfully embedded constraint scales into deformation gradients, specifically clamping the scaling and rotation properties of the Gaussian primitives to eliminate artifacts and achieve geometric fidelity and visual consistency. Experimental results demonstrate that our method not only outperforms the state-of-the-art (SOTA) in terms of visual quality, but also opens up new directions and pipelines for the field of physically realistic scene generation.
title PIG: Physically-based Multi-Material Interaction with 3D Gaussians
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.07657