OpenSplat3D: Open-Vocabulary 3D Instance Segmentation using Gaussian Splatting

Fuente: arXiv
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Autori principali: Piekenbrinck, Jens, Schmidt, Christian, Hermans, Alexander, Vaskevicius, Narunas, Linder, Timm, Leibe, Bastian
Natura: Preprint
Pubblicazione: 2025
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author Piekenbrinck, Jens
Schmidt, Christian
Hermans, Alexander
Vaskevicius, Narunas
Linder, Timm
Leibe, Bastian
author_facet Piekenbrinck, Jens
Schmidt, Christian
Hermans, Alexander
Vaskevicius, Narunas
Linder, Timm
Leibe, Bastian
contents 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for neural scene reconstruction, offering high-quality novel view synthesis while maintaining computational efficiency. In this paper, we extend the capabilities of 3DGS beyond pure scene representation by introducing an approach for open-vocabulary 3D instance segmentation without requiring manual labeling, termed OpenSplat3D. Our method leverages feature-splatting techniques to associate semantic information with individual Gaussians, enabling fine-grained scene understanding. We incorporate Segment Anything Model instance masks with a contrastive loss formulation as guidance for the instance features to achieve accurate instance-level segmentation. Furthermore, we utilize language embeddings of a vision-language model, allowing for flexible, text-driven instance identification. This combination enables our system to identify and segment arbitrary objects in 3D scenes based on natural language descriptions. We show results on LERF-mask and LERF-OVS as well as the full ScanNet++ validation set, demonstrating the effectiveness of our approach.
format Preprint
id arxiv_https___arxiv_org_abs_2506_07697
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle OpenSplat3D: Open-Vocabulary 3D Instance Segmentation using Gaussian Splatting
Piekenbrinck, Jens
Schmidt, Christian
Hermans, Alexander
Vaskevicius, Narunas
Linder, Timm
Leibe, Bastian
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has emerged as a powerful representation for neural scene reconstruction, offering high-quality novel view synthesis while maintaining computational efficiency. In this paper, we extend the capabilities of 3DGS beyond pure scene representation by introducing an approach for open-vocabulary 3D instance segmentation without requiring manual labeling, termed OpenSplat3D. Our method leverages feature-splatting techniques to associate semantic information with individual Gaussians, enabling fine-grained scene understanding. We incorporate Segment Anything Model instance masks with a contrastive loss formulation as guidance for the instance features to achieve accurate instance-level segmentation. Furthermore, we utilize language embeddings of a vision-language model, allowing for flexible, text-driven instance identification. This combination enables our system to identify and segment arbitrary objects in 3D scenes based on natural language descriptions. We show results on LERF-mask and LERF-OVS as well as the full ScanNet++ validation set, demonstrating the effectiveness of our approach.
title OpenSplat3D: Open-Vocabulary 3D Instance Segmentation using Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.07697