Integrating Artificial Intelligence as Assistive Technology for Older Adult Gamers: A Pilot Study
Fuente:
arXiv
Saved in:
| Main Authors: | Zhang, Yichi, Lyman, Brandon, Pearce, Celia, Kim, Miso, Harteveld, Casper, Chukoskie, Leanne, De Schutter, Bob |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Supporting Aging Well through Accessible Digital Games: The Supplemental Role of AI in Game Design for Older Adults
by: Lyman, Brandon, et al.
Published: (2025)
by: Lyman, Brandon, et al.
Published: (2025)
It Depends: Re_Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games
by: Xu, Binyan, et al.
Published: (2026)
by: Xu, Binyan, et al.
Published: (2026)
Exploring Eye Tracking to Detect Cognitive Load in Complex Virtual Reality Training
by: Nasri, Mahsa, et al.
Published: (2024)
by: Nasri, Mahsa, et al.
Published: (2024)
Reimagining Wearable AR Gesture Design: Physical Therapy Reasoning in Everyday Contexts
by: Wu, Wei, et al.
Published: (2026)
by: Wu, Wei, et al.
Published: (2026)
GPT for Games: A Scoping Review (2020-2023)
by: Yang, Daijin, et al.
Published: (2024)
by: Yang, Daijin, et al.
Published: (2024)
Bridging Pedagogy and Play: Introducing a Language Mapping Interface for Human-AI Co-Creation in Educational Game Design
by: Yang, Daijin, et al.
Published: (2026)
by: Yang, Daijin, et al.
Published: (2026)
Exploring Dimensions of Expertise in AR-Guided Psychomotor Tasks
by: Yoo, Steven, et al.
Published: (2024)
by: Yoo, Steven, et al.
Published: (2024)
Tangible Intangibles: Exploring Embodied Emotion in Mixed Reality for Art Therapy
by: Nasri, Mahsa, et al.
Published: (2025)
by: Nasri, Mahsa, et al.
Published: (2025)
Preliminary Results of a Scoping Review on Assistive Technologies for Adults with ADHD
by: Tan, Valerie, et al.
Published: (2026)
by: Tan, Valerie, et al.
Published: (2026)
Socially Assistive Robots: A Technological Approach to Emotional Support
by: Yee, Leanne Oon Hui, et al.
Published: (2024)
by: Yee, Leanne Oon Hui, et al.
Published: (2024)
Designing a Socially Assistive Robot to Support Older Adults with Low Vision
by: Zhou, Emily, et al.
Published: (2024)
by: Zhou, Emily, et al.
Published: (2024)
The Differential Effects of Agreeableness and Extraversion on Older Adults' Perceptions of Conversational AI Explanations in Assistive Settings
by: Mathur, Niharika, et al.
Published: (2026)
by: Mathur, Niharika, et al.
Published: (2026)
Snake Story: Exploring Game Mechanics for Mixed-Initiative Co-creative Storytelling Games
by: Yang, Daijin, et al.
Published: (2024)
by: Yang, Daijin, et al.
Published: (2024)
Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents
by: Zhu, Xiuqi Tommy, et al.
Published: (2025)
by: Zhu, Xiuqi Tommy, et al.
Published: (2025)
Conversational Successes and Breakdowns in Everyday Smart Glasses Use
by: Zhu, Xiuqi Tommy, et al.
Published: (2026)
by: Zhu, Xiuqi Tommy, et al.
Published: (2026)
Creating an Intelligent Dementia-Friendly Living Space: A Feasibility Study Integrating Assistive Robotics, Wearable Sensors, and Spatial Technology
by: Khan, Arshia A, et al.
Published: (2024)
by: Khan, Arshia A, et al.
Published: (2024)
Broadening Our View: Assistive Technology for Cerebral Visual Impairment
by: Gamage, Bhanuka, et al.
Published: (2025)
by: Gamage, Bhanuka, et al.
Published: (2025)
Augmented Reality Assistive Technologies for Disabled Individuals
by: Marwah, Riju, et al.
Published: (2024)
by: Marwah, Riju, et al.
Published: (2024)
Research on Older Adults' Interaction with E-Health Interface Based on Explainable Artificial Intelligence
by: Huang, Xueting, et al.
Published: (2024)
by: Huang, Xueting, et al.
Published: (2024)
Eye-Tracking and BCI Integration for Assistive Communication in Locked-In Syndrome: Pilot Study with Healthy Participants
by: Pinto, Ana Patrícia, et al.
Published: (2025)
by: Pinto, Ana Patrícia, et al.
Published: (2025)
Vision-Based Assistive Technologies for People with Cerebral Visual Impairment: A Review and Focus Study
by: Gamage, Bhanuka, et al.
Published: (2025)
by: Gamage, Bhanuka, et al.
Published: (2025)
The Perceptual Gap: Why We Need Accessible XAI for Assistive Technologies
by: Choudhury, Shadab H.
Published: (2026)
by: Choudhury, Shadab H.
Published: (2026)
From Autonomy to Sovereignty - A New Telos for Socially Assistive Technology
by: Jang, JiWoong, et al.
Published: (2026)
by: Jang, JiWoong, et al.
Published: (2026)
Examining Technology Perspectives of Older Adults with Mild Cognitive Impairment: A Scoping Review
by: Schmidt, Snezna B, et al.
Published: (2025)
by: Schmidt, Snezna B, et al.
Published: (2025)
Empowering Older Adults in Digital Technology Use with Foundation Models
by: Sharifi, Hasti, et al.
Published: (2026)
by: Sharifi, Hasti, et al.
Published: (2026)
Designing a Virtual Reality Training Apprenticeship for Cold Spray Advanced Manufacturing
by: Nasri, Mahsa, et al.
Published: (2024)
by: Nasri, Mahsa, et al.
Published: (2024)
An Intelligent Assistive System Based on Augmented Reality and Internet of Things for Patients with Alzheimer's Disease
by: Ghorbani, Fatemeh
Published: (2024)
by: Ghorbani, Fatemeh
Published: (2024)
Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities
by: Zhao, Wei, et al.
Published: (2024)
by: Zhao, Wei, et al.
Published: (2024)
VoicePilot: Harnessing LLMs as Speech Interfaces for Physically Assistive Robots
by: Padmanabha, Akhil, et al.
Published: (2024)
by: Padmanabha, Akhil, et al.
Published: (2024)
Rethinking Technological Solutions for Community-Based Older Adult Care: Insights from 'Older Partners' in China
by: Sun, Yuing, et al.
Published: (2025)
by: Sun, Yuing, et al.
Published: (2025)
Evaluating Assistive Technologies on a Trade Fair: Methodological Overview and Lessons Learned
by: Baumeister, Annalies, et al.
Published: (2024)
by: Baumeister, Annalies, et al.
Published: (2024)
User-Centered Insights into Assistive Navigation Technologies for Individuals with Visual Impairment
by: Soltani, Iman, et al.
Published: (2025)
by: Soltani, Iman, et al.
Published: (2025)
Renovo: Sensor-Based Visual Assistive Technology for Physiotherapists in the Rehabilitation of Stroke Patients with Upper Limb Motor Impairments
by: Kabir, Mohammad Ridwan, et al.
Published: (2021)
by: Kabir, Mohammad Ridwan, et al.
Published: (2021)
User-Centered Design of Socially Assistive Robotic Combined with Non-Immersive Virtual Reality-based Dyadic Activities for Older Adults Residing in Long Term Care Facilities
by: Ghosh, Ritam, et al.
Published: (2024)
by: Ghosh, Ritam, et al.
Published: (2024)
AI-Powered Assistive Technologies for Visual Impairment
by: Naayini, Prudhvi, et al.
Published: (2025)
by: Naayini, Prudhvi, et al.
Published: (2025)
The Design of On-Body Robots for Older Adults
by: Antony, Victor Nikhil, et al.
Published: (2025)
by: Antony, Victor Nikhil, et al.
Published: (2025)
Exploring the Integration of Extended Reality and Artificial Intelligence (AI) for Remote STEM Education and Assessment
by: Hossain, Shadeeb, et al.
Published: (2025)
by: Hossain, Shadeeb, et al.
Published: (2025)
Help Supporters: Exploring the Design Space of Assistive Technologies to Support Face-to-Face Help Between Blind and Sighted Strangers
by: Teng, Yuanyang, et al.
Published: (2024)
by: Teng, Yuanyang, et al.
Published: (2024)
Reporting Risks in AI-based Assistive Technology Research: A Systematic Review
by: Ahmadi, Zahra, et al.
Published: (2024)
by: Ahmadi, Zahra, et al.
Published: (2024)
Understanding and Co-designing Photo-based Reminiscence with Older Adults
by: Zhang, Zhongyue, et al.
Published: (2024)
by: Zhang, Zhongyue, et al.
Published: (2024)
Similar Items
-
Supporting Aging Well through Accessible Digital Games: The Supplemental Role of AI in Game Design for Older Adults
by: Lyman, Brandon, et al.
Published: (2025) -
It Depends: Re_Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games
by: Xu, Binyan, et al.
Published: (2026) -
Exploring Eye Tracking to Detect Cognitive Load in Complex Virtual Reality Training
by: Nasri, Mahsa, et al.
Published: (2024) -
Reimagining Wearable AR Gesture Design: Physical Therapy Reasoning in Everyday Contexts
by: Wu, Wei, et al.
Published: (2026) -
GPT for Games: A Scoping Review (2020-2023)
by: Yang, Daijin, et al.
Published: (2024)