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Auteurs principaux: Xie, Yunfei, Ma, Yinsong, Lan, Shiyi, Yuille, Alan, Xiao, Junfei, Wei, Chen
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:https://arxiv.org/abs/2506.08011
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author Xie, Yunfei
Ma, Yinsong
Lan, Shiyi
Yuille, Alan
Xiao, Junfei
Wei, Chen
author_facet Xie, Yunfei
Ma, Yinsong
Lan, Shiyi
Yuille, Alan
Xiao, Junfei
Wei, Chen
contents Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game Learning (ViGaL), where MLLMs develop generalizable reasoning skills through playing arcade-like games. Specifically, we show that training a 7B-parameter MLLM via reinforcement learning (RL) on simple games like Snake significantly enhances the downstream performance on multimodal math benchmarks like MathVista, on multi-discipline questions like MMMU and on 3D spatial reasoning benchmarks like VSI-Bench, without seeing any worked solutions, equations, or diagrams during RL. Remarkably, our model outperforms specialist models post-trained on benchmark-oriented multimodal reasoning data, while preserving the model's performance on general visual benchmarks, a challenge where specialist models often fall short. Our findings suggest that multimodal reasoning can emerge from gameplay, pointing to a promising strategy of designing surrogate tasks for RL post-training.
format Preprint
id arxiv_https___arxiv_org_abs_2506_08011
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Play to Generalize: Learning to Reason Through Game Play
Xie, Yunfei
Ma, Yinsong
Lan, Shiyi
Yuille, Alan
Xiao, Junfei
Wei, Chen
Computer Vision and Pattern Recognition
Computation and Language
Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game Learning (ViGaL), where MLLMs develop generalizable reasoning skills through playing arcade-like games. Specifically, we show that training a 7B-parameter MLLM via reinforcement learning (RL) on simple games like Snake significantly enhances the downstream performance on multimodal math benchmarks like MathVista, on multi-discipline questions like MMMU and on 3D spatial reasoning benchmarks like VSI-Bench, without seeing any worked solutions, equations, or diagrams during RL. Remarkably, our model outperforms specialist models post-trained on benchmark-oriented multimodal reasoning data, while preserving the model's performance on general visual benchmarks, a challenge where specialist models often fall short. Our findings suggest that multimodal reasoning can emerge from gameplay, pointing to a promising strategy of designing surrogate tasks for RL post-training.
title Play to Generalize: Learning to Reason Through Game Play
topic Computer Vision and Pattern Recognition
Computation and Language
url https://arxiv.org/abs/2506.08011