Saved in:
| Main Authors: | Xu, Zhen, Li, Zhengqin, Dong, Zhao, Zhou, Xiaowei, Newcombe, Richard, Lv, Zhaoyang |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2506.08015 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos
by: Lin, Chieh Hubert, et al.
Published: (2025)
by: Lin, Chieh Hubert, et al.
Published: (2025)
Monocular Online Reconstruction with Enhanced Detail Preservation
by: Wu, Songyin, et al.
Published: (2025)
by: Wu, Songyin, et al.
Published: (2025)
ART: Articulated Reconstruction Transformer
by: Li, Zizhang, et al.
Published: (2025)
by: Li, Zizhang, et al.
Published: (2025)
Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields
by: Zhou, Shijie, et al.
Published: (2025)
by: Zhou, Shijie, et al.
Published: (2025)
Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos
by: Liu, Jinfeng, et al.
Published: (2025)
by: Liu, Jinfeng, et al.
Published: (2025)
WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chains
by: Wang, Qisen, et al.
Published: (2026)
by: Wang, Qisen, et al.
Published: (2026)
Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
by: Wu, Renlong, et al.
Published: (2024)
by: Wu, Renlong, et al.
Published: (2024)
Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting
by: Li, Fang, et al.
Published: (2024)
by: Li, Fang, et al.
Published: (2024)
GFlow: Recovering 4D World from Monocular Video
by: Wang, Shizun, et al.
Published: (2024)
by: Wang, Shizun, et al.
Published: (2024)
Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering
by: Wang, Weiquan, et al.
Published: (2026)
by: Wang, Weiquan, et al.
Published: (2026)
NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos
by: Yang, Yuxue, et al.
Published: (2026)
by: Yang, Yuxue, et al.
Published: (2026)
GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes
by: Kim, Mijeong, et al.
Published: (2026)
by: Kim, Mijeong, et al.
Published: (2026)
EPRecon: An Efficient Framework for Real-Time Panoptic 3D Reconstruction from Monocular Video
by: Zhou, Zhen, et al.
Published: (2024)
by: Zhou, Zhen, et al.
Published: (2024)
Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
by: Huang, Yiming, et al.
Published: (2024)
by: Huang, Yiming, et al.
Published: (2024)
Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models
by: Jin, Yudong, et al.
Published: (2025)
by: Jin, Yudong, et al.
Published: (2025)
Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting
by: Huang, Jiaxin, et al.
Published: (2025)
by: Huang, Jiaxin, et al.
Published: (2025)
AR4D: Autoregressive 4D Generation from Monocular Videos
by: Zhu, Hanxin, et al.
Published: (2025)
by: Zhu, Hanxin, et al.
Published: (2025)
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields
by: Li, Zhengqin, et al.
Published: (2025)
by: Li, Zhengqin, et al.
Published: (2025)
Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis
by: Zhang, Bowen, et al.
Published: (2025)
by: Zhang, Bowen, et al.
Published: (2025)
ShapeGaussian: High-Fidelity 4D Human Reconstruction in Monocular Videos via Vision Priors
by: Liang, Zhenxiao, et al.
Published: (2026)
by: Liang, Zhenxiao, et al.
Published: (2026)
RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video
by: Wu, Chenyu, et al.
Published: (2026)
by: Wu, Chenyu, et al.
Published: (2026)
Gaussian Sequences with Multi-Scale Dynamics for 4D Reconstruction from Monocular Casual Videos
by: Li, Can, et al.
Published: (2026)
by: Li, Can, et al.
Published: (2026)
Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video
by: Jiang, Zeren, et al.
Published: (2026)
by: Jiang, Zeren, et al.
Published: (2026)
Representing Long Volumetric Video with Temporal Gaussian Hierarchy
by: Xu, Zhen, et al.
Published: (2024)
by: Xu, Zhen, et al.
Published: (2024)
WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos
by: Park, Jongmin, et al.
Published: (2026)
by: Park, Jongmin, et al.
Published: (2026)
Predicting 4D Hand Trajectory from Monocular Videos
by: Ye, Yufei, et al.
Published: (2025)
by: Ye, Yufei, et al.
Published: (2025)
GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos
by: Liu, Xinqi, et al.
Published: (2024)
by: Liu, Xinqi, et al.
Published: (2024)
Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation
by: Hu, Yongzhen, et al.
Published: (2025)
by: Hu, Yongzhen, et al.
Published: (2025)
LongDPM: Overlap-Aware 4D Reconstruction from Long Monocular Videos
by: Xu, Chenyi, et al.
Published: (2026)
by: Xu, Chenyi, et al.
Published: (2026)
GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh
by: Wen, Jing, et al.
Published: (2024)
by: Wen, Jing, et al.
Published: (2024)
FreqDGT: Frequency-Adaptive Dynamic Graph Networks with Transformer for Cross-subject EEG Emotion Recognition
by: Li, Yueyang, et al.
Published: (2025)
by: Li, Yueyang, et al.
Published: (2025)
RealisVSR: Detail-enhanced Diffusion for Real-World 4K Video Super-Resolution
by: Zhao, Weisong, et al.
Published: (2025)
by: Zhao, Weisong, et al.
Published: (2025)
FAGhead: Fully Animate Gaussian Head from Monocular Videos
by: Xuan, Yixin, et al.
Published: (2024)
by: Xuan, Yixin, et al.
Published: (2024)
Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos
by: Zhao, Yubo, et al.
Published: (2026)
by: Zhao, Yubo, et al.
Published: (2026)
4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion
by: Wang, Chaoyang, et al.
Published: (2024)
by: Wang, Chaoyang, et al.
Published: (2024)
Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset
by: Dong, Zhao, et al.
Published: (2025)
by: Dong, Zhao, et al.
Published: (2025)
LAMP: Localization Aware Multi-camera People Tracking in Metric 3D World
by: Yang, Nan, et al.
Published: (2026)
by: Yang, Nan, et al.
Published: (2026)
GS-DiT: Advancing Video Generation with Pseudo 4D Gaussian Fields through Efficient Dense 3D Point Tracking
by: Bian, Weikang, et al.
Published: (2025)
by: Bian, Weikang, et al.
Published: (2025)
SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video
by: Park, Jongmin, et al.
Published: (2024)
by: Park, Jongmin, et al.
Published: (2024)
4DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Video
by: Lyu, Jin, et al.
Published: (2026)
by: Lyu, Jin, et al.
Published: (2026)
Similar Items
-
DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos
by: Lin, Chieh Hubert, et al.
Published: (2025) -
Monocular Online Reconstruction with Enhanced Detail Preservation
by: Wu, Songyin, et al.
Published: (2025) -
ART: Articulated Reconstruction Transformer
by: Li, Zizhang, et al.
Published: (2025) -
Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields
by: Zhou, Shijie, et al.
Published: (2025) -
Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos
by: Liu, Jinfeng, et al.
Published: (2025)