A Probability-guided Sampler for Neural Implicit Surface Rendering

Fuente: arXiv
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Main Authors: Pais, Gonçalo Dias, Piedade, Valter, Chatterjee, Moitreya, Greiff, Marcus, Miraldo, Pedro
Format: Preprint
Published: 2025
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author Pais, Gonçalo Dias
Piedade, Valter
Chatterjee, Moitreya
Greiff, Marcus
Miraldo, Pedro
author_facet Pais, Gonçalo Dias
Piedade, Valter
Chatterjee, Moitreya
Greiff, Marcus
Miraldo, Pedro
contents Several variants of Neural Radiance Fields (NeRFs) have significantly improved the accuracy of synthesized images and surface reconstruction of 3D scenes/objects. In all of these methods, a key characteristic is that none can train the neural network with every possible input data, specifically, every pixel and potential 3D point along the projection rays due to scalability issues. While vanilla NeRFs uniformly sample both the image pixels and 3D points along the projection rays, some variants focus only on guiding the sampling of the 3D points along the projection rays. In this paper, we leverage the implicit surface representation of the foreground scene and model a probability density function in a 3D image projection space to achieve a more targeted sampling of the rays toward regions of interest, resulting in improved rendering. Additionally, a new surface reconstruction loss is proposed for improved performance. This new loss fully explores the proposed 3D image projection space model and incorporates near-to-surface and empty space components. By integrating our novel sampling strategy and novel loss into current state-of-the-art neural implicit surface renderers, we achieve more accurate and detailed 3D reconstructions and improved image rendering, especially for the regions of interest in any given scene.
format Preprint
id arxiv_https___arxiv_org_abs_2506_08619
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Probability-guided Sampler for Neural Implicit Surface Rendering
Pais, Gonçalo Dias
Piedade, Valter
Chatterjee, Moitreya
Greiff, Marcus
Miraldo, Pedro
Computer Vision and Pattern Recognition
Several variants of Neural Radiance Fields (NeRFs) have significantly improved the accuracy of synthesized images and surface reconstruction of 3D scenes/objects. In all of these methods, a key characteristic is that none can train the neural network with every possible input data, specifically, every pixel and potential 3D point along the projection rays due to scalability issues. While vanilla NeRFs uniformly sample both the image pixels and 3D points along the projection rays, some variants focus only on guiding the sampling of the 3D points along the projection rays. In this paper, we leverage the implicit surface representation of the foreground scene and model a probability density function in a 3D image projection space to achieve a more targeted sampling of the rays toward regions of interest, resulting in improved rendering. Additionally, a new surface reconstruction loss is proposed for improved performance. This new loss fully explores the proposed 3D image projection space model and incorporates near-to-surface and empty space components. By integrating our novel sampling strategy and novel loss into current state-of-the-art neural implicit surface renderers, we achieve more accurate and detailed 3D reconstructions and improved image rendering, especially for the regions of interest in any given scene.
title A Probability-guided Sampler for Neural Implicit Surface Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.08619