Saved in:
| Main Authors: | Grelier, Nicolas, Pfau, Johannes, Mathieu, Nicolas, Kaufmann, Stéphane |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2506.08881 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
From LLM-Driven Trading Card Generation to Procedural Relatedness: A Pokémon Case Study
by: Pfau, Johannes, et al.
Published: (2026)
by: Pfau, Johannes, et al.
Published: (2026)
Analyzing Codes of Conduct for Online Safety in Video Games at Scale
by: Jiang, Jiuming, et al.
Published: (2026)
by: Jiang, Jiuming, et al.
Published: (2026)
Video Game Accessibility through Shared Control for People with Upper-Limb Impairments
by: Ahmetovic, Dragan, et al.
Published: (2026)
by: Ahmetovic, Dragan, et al.
Published: (2026)
Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills
by: Beach, Hunter M, et al.
Published: (2026)
by: Beach, Hunter M, et al.
Published: (2026)
Reorienting Learning Game Design in Design-Based Research: a Case Study
by: Mandran, Nadine, et al.
Published: (2024)
by: Mandran, Nadine, et al.
Published: (2024)
Situated Visualization in Motion for Video Games
by: Bucchieri, Federica, et al.
Published: (2024)
by: Bucchieri, Federica, et al.
Published: (2024)
Disc-Cover Complexity Trends in Music Illustrations from Sinatra to Swift
by: Fracaro, Nicolas, et al.
Published: (2025)
by: Fracaro, Nicolas, et al.
Published: (2025)
When Benchmarks Talk: Re-Evaluating Code LLMs with Interactive Feedback
by: Pan, Jane, et al.
Published: (2025)
by: Pan, Jane, et al.
Published: (2025)
Visualization in Motion in Video Games for Different Types of Data
by: Bucchieri, Federica, et al.
Published: (2024)
by: Bucchieri, Federica, et al.
Published: (2024)
From Players to Participants: Citizen Science and Video Games to Understand Cognition
by: Salouhou, Syrine, et al.
Published: (2026)
by: Salouhou, Syrine, et al.
Published: (2026)
Interface Homme-Machine pour l'Identification des Liaisons de Coins
by: Labedan, Patrice, et al.
Published: (2025)
by: Labedan, Patrice, et al.
Published: (2025)
Players' Perception of Bugs and Glitches in Video Games: An Exploratory Study
by: Backus, Jessica
Published: (2025)
by: Backus, Jessica
Published: (2025)
PaceMaker: A Practical Tool for Pacing Video Games
by: Geheeb, Julian, et al.
Published: (2024)
by: Geheeb, Julian, et al.
Published: (2024)
Inclusive by design: Developing Barrier-Free Authentication for Blind and Low Vision Users through the ALIAS Project
by: Toussaint, Clara, et al.
Published: (2025)
by: Toussaint, Clara, et al.
Published: (2025)
Supporting Aging Well through Accessible Digital Games: The Supplemental Role of AI in Game Design for Older Adults
by: Lyman, Brandon, et al.
Published: (2025)
by: Lyman, Brandon, et al.
Published: (2025)
Eyes on the Game: Deciphering Implicit Human Signals to Infer Human Proficiency, Trust, and Intent
by: Hulle, Nikhil, et al.
Published: (2024)
by: Hulle, Nikhil, et al.
Published: (2024)
Robust Understanding of Human-Robot Social Interactions through Multimodal Distillation
by: Bian, Tongfei, et al.
Published: (2025)
by: Bian, Tongfei, et al.
Published: (2025)
Biased Minds Meet Biased AI: How Class Imbalance Shapes Appropriate Reliance and Interacts with Human Base Rate Neglect
by: von Felten, Nick, et al.
Published: (2025)
by: von Felten, Nick, et al.
Published: (2025)
Making AI-Enhanced Videos: Analyzing Generative AI Use Cases in YouTube Content Creation
by: Anderson, Torin, et al.
Published: (2025)
by: Anderson, Torin, et al.
Published: (2025)
Human-AI Collaboration Increases Skill Tagging Speed but Degrades Accuracy
by: Ren, Cheng, et al.
Published: (2024)
by: Ren, Cheng, et al.
Published: (2024)
Teaching Robots to Interpret Social Interactions through Lexically-guided Dynamic Graph Learning
by: Bian, Tongfei, et al.
Published: (2026)
by: Bian, Tongfei, et al.
Published: (2026)
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
by: Nair, Vishnu, et al.
Published: (2024)
by: Nair, Vishnu, et al.
Published: (2024)
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
by: Berns, Sebastian, et al.
Published: (2024)
by: Berns, Sebastian, et al.
Published: (2024)
Generation and Evaluation in the Human Invention Process through the Lens of Game Design
by: Collins, Katherine M., et al.
Published: (2025)
by: Collins, Katherine M., et al.
Published: (2025)
Smell with Genji: Rediscovering Human Perception through an Olfactory Game with AI
by: Chen, Awu, et al.
Published: (2026)
by: Chen, Awu, et al.
Published: (2026)
Optical Tag-Based Neuronavigation and Augmentation System for Non-Invasive Brain Stimulation
by: Hu, Xuyi, et al.
Published: (2026)
by: Hu, Xuyi, et al.
Published: (2026)
Reflecting on 1,000 Social Media Journeys: Generational Patterns in Platform Transition
by: Solomonik, Artur, et al.
Published: (2026)
by: Solomonik, Artur, et al.
Published: (2026)
Fine-tuning Myoelectric Control through Reinforcement Learning in a Game Environment
by: Freitag, Kilian, et al.
Published: (2024)
by: Freitag, Kilian, et al.
Published: (2024)
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions
by: Alexandrovsky, Dmitry, et al.
Published: (2024)
by: Alexandrovsky, Dmitry, et al.
Published: (2024)
Inflation of Interactivity? Analyzing and Understanding Embodied Interaction in Interactive Art through a New Three-dimensional Model
by: Zhou, Aven-Le
Published: (2024)
by: Zhou, Aven-Le
Published: (2024)
Designing Touchscreen Menu Interfaces for In-Vehicle Infotainment Systems: the Effect of Depth and Breadth Trade-off and Task Types on Visual-Manual Distraction
by: Nicolas, Louveton, et al.
Published: (2024)
by: Nicolas, Louveton, et al.
Published: (2024)
Design Frictions on Social Media: Balancing Reduced Mindless Scrolling and User Satisfaction
by: Ruiz, Nicolas, et al.
Published: (2024)
by: Ruiz, Nicolas, et al.
Published: (2024)
GameDevDojo -- An Educational Game for Teaching Game Development Concepts
by: Holly, Michael, et al.
Published: (2024)
by: Holly, Michael, et al.
Published: (2024)
From Explainable to Interactive AI: A Literature Review on Current Trends in Human-AI Interaction
by: Raees, Muhammad, et al.
Published: (2024)
by: Raees, Muhammad, et al.
Published: (2024)
Computer-Aided Tagging on Wikimedia Commons: Designing for Human-AI Collaboration in Open Knowledge Work
by: Yu, Yihan, et al.
Published: (2026)
by: Yu, Yihan, et al.
Published: (2026)
Hold and Feel! A Multiplayer Video Game System with Interpersonal Vibrotactile Feedback via Bracelet Controllers
by: Ebina, Kenta, et al.
Published: (2024)
by: Ebina, Kenta, et al.
Published: (2024)
Enhanced Creativity and Ideation through Stable Video Synthesis
by: Miller, Elijah, et al.
Published: (2024)
by: Miller, Elijah, et al.
Published: (2024)
Ashes or Breath: Exploring Moral Dilemmas of Life and Cultural Legacy through Mixed Reality Gaming
by: Sun, Black, et al.
Published: (2025)
by: Sun, Black, et al.
Published: (2025)
From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition
by: Hadan, Hilda, et al.
Published: (2025)
by: Hadan, Hilda, et al.
Published: (2025)
A Multi-Camera Optical Tag Neuronavigation and AR Augmentation Framework for Non-Invasive Brain Stimulation
by: Hu, Xuyi, et al.
Published: (2026)
by: Hu, Xuyi, et al.
Published: (2026)
Similar Items
-
From LLM-Driven Trading Card Generation to Procedural Relatedness: A Pokémon Case Study
by: Pfau, Johannes, et al.
Published: (2026) -
Analyzing Codes of Conduct for Online Safety in Video Games at Scale
by: Jiang, Jiuming, et al.
Published: (2026) -
Video Game Accessibility through Shared Control for People with Upper-Limb Impairments
by: Ahmetovic, Dragan, et al.
Published: (2026) -
Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills
by: Beach, Hunter M, et al.
Published: (2026) -
Reorienting Learning Game Design in Design-Based Research: a Case Study
by: Mandran, Nadine, et al.
Published: (2024)