DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy

Fuente: arXiv
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Autori principali: Xu, Kaixuan, Chai, Jiajun, Li, Sicheng, Fu, Yuqian, Zhu, Yuanheng, Zhao, Dongbin
Natura: Preprint
Pubblicazione: 2025
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author Xu, Kaixuan
Chai, Jiajun
Li, Sicheng
Fu, Yuqian
Zhu, Yuanheng
Zhao, Dongbin
author_facet Xu, Kaixuan
Chai, Jiajun
Li, Sicheng
Fu, Yuqian
Zhu, Yuanheng
Zhao, Dongbin
contents Diplomacy is a complex multiplayer game that requires both cooperation and competition, posing significant challenges for AI systems. Traditional methods rely on equilibrium search to generate extensive game data for training, which demands substantial computational resources. Large Language Models (LLMs) offer a promising alternative, leveraging pre-trained knowledge to achieve strong performance with relatively small-scale fine-tuning. However, applying LLMs to Diplomacy remains challenging due to the exponential growth of possible action combinations and the intricate strategic interactions among players. To address this challenge, we propose DipLLM, a fine-tuned LLM-based agent that learns equilibrium policies for Diplomacy. DipLLM employs an autoregressive factorization framework to simplify the complex task of multi-unit action assignment into a sequence of unit-level decisions. By defining an equilibrium policy within this framework as the learning objective, we fine-tune the model using only 1.5% of the data required by the state-of-the-art Cicero model, surpassing its performance. Our results demonstrate the potential of fine-tuned LLMs for tackling complex strategic decision-making in multiplayer games.
format Preprint
id arxiv_https___arxiv_org_abs_2506_09655
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy
Xu, Kaixuan
Chai, Jiajun
Li, Sicheng
Fu, Yuqian
Zhu, Yuanheng
Zhao, Dongbin
Artificial Intelligence
Machine Learning
Diplomacy is a complex multiplayer game that requires both cooperation and competition, posing significant challenges for AI systems. Traditional methods rely on equilibrium search to generate extensive game data for training, which demands substantial computational resources. Large Language Models (LLMs) offer a promising alternative, leveraging pre-trained knowledge to achieve strong performance with relatively small-scale fine-tuning. However, applying LLMs to Diplomacy remains challenging due to the exponential growth of possible action combinations and the intricate strategic interactions among players. To address this challenge, we propose DipLLM, a fine-tuned LLM-based agent that learns equilibrium policies for Diplomacy. DipLLM employs an autoregressive factorization framework to simplify the complex task of multi-unit action assignment into a sequence of unit-level decisions. By defining an equilibrium policy within this framework as the learning objective, we fine-tune the model using only 1.5% of the data required by the state-of-the-art Cicero model, surpassing its performance. Our results demonstrate the potential of fine-tuned LLMs for tackling complex strategic decision-making in multiplayer games.
title DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2506.09655