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Autori principali: Tu, Yuanpeng, Luo, Hao, Chen, Xi, Bai, Xiang, Wang, Fan, Zhao, Hengshuang
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2506.09995
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author Tu, Yuanpeng
Luo, Hao
Chen, Xi
Bai, Xiang
Wang, Fan
Zhao, Hengshuang
author_facet Tu, Yuanpeng
Luo, Hao
Chen, Xi
Bai, Xiang
Wang, Fan
Zhao, Hengshuang
contents We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately construct the corresponding world and generate egocentric videos that are strictly aligned with the real scene human motion of the user captured by an exocentric camera. PlayerOne is trained in a coarse-to-fine pipeline that first performs pretraining on large-scale egocentric text-video pairs for coarse-level egocentric understanding, followed by finetuning on synchronous motion-video data extracted from egocentric-exocentric video datasets with our automatic construction pipeline. Besides, considering the varying importance of different components, we design a part-disentangled motion injection scheme, enabling precise control of part-level movements. In addition, we devise a joint reconstruction framework that progressively models both the 4D scene and video frames, ensuring scene consistency in the long-form video generation. Experimental results demonstrate its great generalization ability in precise control of varying human movements and worldconsistent modeling of diverse scenarios. It marks the first endeavor into egocentric real-world simulation and can pave the way for the community to delve into fresh frontiers of world modeling and its diverse applications.
format Preprint
id arxiv_https___arxiv_org_abs_2506_09995
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PlayerOne: Egocentric World Simulator
Tu, Yuanpeng
Luo, Hao
Chen, Xi
Bai, Xiang
Wang, Fan
Zhao, Hengshuang
Computer Vision and Pattern Recognition
We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately construct the corresponding world and generate egocentric videos that are strictly aligned with the real scene human motion of the user captured by an exocentric camera. PlayerOne is trained in a coarse-to-fine pipeline that first performs pretraining on large-scale egocentric text-video pairs for coarse-level egocentric understanding, followed by finetuning on synchronous motion-video data extracted from egocentric-exocentric video datasets with our automatic construction pipeline. Besides, considering the varying importance of different components, we design a part-disentangled motion injection scheme, enabling precise control of part-level movements. In addition, we devise a joint reconstruction framework that progressively models both the 4D scene and video frames, ensuring scene consistency in the long-form video generation. Experimental results demonstrate its great generalization ability in precise control of varying human movements and worldconsistent modeling of diverse scenarios. It marks the first endeavor into egocentric real-world simulation and can pave the way for the community to delve into fresh frontiers of world modeling and its diverse applications.
title PlayerOne: Egocentric World Simulator
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.09995