PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting

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Main Authors: Xiang, Lintao, Zheng, Hongpei, Huang, Yating, Yang, Qijun, Yin, Hujun
Format: Preprint
Published: 2025
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author Xiang, Lintao
Zheng, Hongpei
Huang, Yating
Yang, Qijun
Yin, Hujun
author_facet Xiang, Lintao
Zheng, Hongpei
Huang, Yating
Yang, Qijun
Yin, Hujun
contents 3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require a large number of calibrated views to generate a consistent and complete scene representation. When input views are limited, 3DGS tends to overfit the training views, leading to noticeable degradation in rendering quality. To address this limitation, we propose a Point-wise Feature-Aware Gaussian Splatting framework that enables real-time, high-quality rendering from sparse training views. Specifically, we first employ the latest stereo foundation model to estimate accurate camera poses and reconstruct a dense point cloud for Gaussian initialization. We then encode the colour attributes of each 3D Gaussian by sampling and aggregating multiscale 2D appearance features from sparse inputs. To enhance point-wise appearance representation, we design a point interaction network based on a self-attention mechanism, allowing each Gaussian point to interact with its nearest neighbors. These enriched features are subsequently decoded into Gaussian parameters through two lightweight multi-layer perceptrons (MLPs) for final rendering. Extensive experiments on diverse benchmarks demonstrate that our method significantly outperforms NeRF-based approaches and achieves competitive performance under few-shot settings compared to the state-of-the-art 3DGS methods.
format Preprint
id arxiv_https___arxiv_org_abs_2506_10335
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting
Xiang, Lintao
Zheng, Hongpei
Huang, Yating
Yang, Qijun
Yin, Hujun
Computer Vision and Pattern Recognition
3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require a large number of calibrated views to generate a consistent and complete scene representation. When input views are limited, 3DGS tends to overfit the training views, leading to noticeable degradation in rendering quality. To address this limitation, we propose a Point-wise Feature-Aware Gaussian Splatting framework that enables real-time, high-quality rendering from sparse training views. Specifically, we first employ the latest stereo foundation model to estimate accurate camera poses and reconstruct a dense point cloud for Gaussian initialization. We then encode the colour attributes of each 3D Gaussian by sampling and aggregating multiscale 2D appearance features from sparse inputs. To enhance point-wise appearance representation, we design a point interaction network based on a self-attention mechanism, allowing each Gaussian point to interact with its nearest neighbors. These enriched features are subsequently decoded into Gaussian parameters through two lightweight multi-layer perceptrons (MLPs) for final rendering. Extensive experiments on diverse benchmarks demonstrate that our method significantly outperforms NeRF-based approaches and achieves competitive performance under few-shot settings compared to the state-of-the-art 3DGS methods.
title PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.10335