Saved in:
Bibliographic Details
Main Authors: Wang, Xinjie, Liu, Liu, Cao, Yu, Wu, Ruiqi, Qin, Wenkang, Wang, Dehui, Sui, Wei, Su, Zhizhong
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2506.10600
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913895142129664
author Wang, Xinjie
Liu, Liu
Cao, Yu
Wu, Ruiqi
Qin, Wenkang
Wang, Dehui
Sui, Wei
Su, Zhizhong
author_facet Wang, Xinjie
Liu, Liu
Cao, Yu
Wu, Ruiqi
Qin, Wenkang
Wang, Dehui
Sui, Wei
Su, Zhizhong
contents Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low cost accessibility and affordability of 3D data assets are critical for achieving generalization and scalability in embodied AI. However, most current embodied intelligence tasks still rely heavily on traditional 3D computer graphics assets manually created and annotated, which suffer from high production costs and limited realism. These limitations significantly hinder the scalability of data driven approaches. We present EmbodiedGen, a foundational platform for interactive 3D world generation. It enables the scalable generation of high-quality, controllable and photorealistic 3D assets with accurate physical properties and real-world scale in the Unified Robotics Description Format (URDF) at low cost. These assets can be directly imported into various physics simulation engines for fine-grained physical control, supporting downstream tasks in training and evaluation. EmbodiedGen is an easy-to-use, full-featured toolkit composed of six key modules: Image-to-3D, Text-to-3D, Texture Generation, Articulated Object Generation, Scene Generation and Layout Generation. EmbodiedGen generates diverse and interactive 3D worlds composed of generative 3D assets, leveraging generative AI to address the challenges of generalization and evaluation to the needs of embodied intelligence related research. Code is available at https://horizonrobotics.github.io/robot_lab/embodied_gen/index.html.
format Preprint
id arxiv_https___arxiv_org_abs_2506_10600
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence
Wang, Xinjie
Liu, Liu
Cao, Yu
Wu, Ruiqi
Qin, Wenkang
Wang, Dehui
Sui, Wei
Su, Zhizhong
Robotics
Computer Vision and Pattern Recognition
Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low cost accessibility and affordability of 3D data assets are critical for achieving generalization and scalability in embodied AI. However, most current embodied intelligence tasks still rely heavily on traditional 3D computer graphics assets manually created and annotated, which suffer from high production costs and limited realism. These limitations significantly hinder the scalability of data driven approaches. We present EmbodiedGen, a foundational platform for interactive 3D world generation. It enables the scalable generation of high-quality, controllable and photorealistic 3D assets with accurate physical properties and real-world scale in the Unified Robotics Description Format (URDF) at low cost. These assets can be directly imported into various physics simulation engines for fine-grained physical control, supporting downstream tasks in training and evaluation. EmbodiedGen is an easy-to-use, full-featured toolkit composed of six key modules: Image-to-3D, Text-to-3D, Texture Generation, Articulated Object Generation, Scene Generation and Layout Generation. EmbodiedGen generates diverse and interactive 3D worlds composed of generative 3D assets, leveraging generative AI to address the challenges of generalization and evaluation to the needs of embodied intelligence related research. Code is available at https://horizonrobotics.github.io/robot_lab/embodied_gen/index.html.
title EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.10600