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Autori principali: Valkov, Dimitar, Kockwelp, Pascal, Daiber, Florian, Krüger, Antonio
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2506.10818
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author Valkov, Dimitar
Kockwelp, Pascal
Daiber, Florian
Krüger, Antonio
author_facet Valkov, Dimitar
Kockwelp, Pascal
Daiber, Florian
Krüger, Antonio
contents The ability to predict the object the user intends to grasp offers essential contextual information and may help to leverage the effects of point-to-point latency in interactive environments. This paper explores the feasibility and accuracy of real-time recognition of uninstrumented objects based on hand kinematics during reach-to-grasp actions. In a data collection study, we recorded the hand motions of 16 participants while reaching out to grasp and then moving real and synthetic objects. Our results demonstrate that even a simple LSTM network can predict the time point at which the user grasps an object with a precision better than 21 ms and the current distance to this object with a precision better than 1 cm. The target's size can be determined in advance with an accuracy better than 97%. Our results have implications for designing adaptive and fine-grained interactive user interfaces in ubiquitous and mixed-reality environments.
format Preprint
id arxiv_https___arxiv_org_abs_2506_10818
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Grasp Prediction based on Local Finger Motion Dynamics
Valkov, Dimitar
Kockwelp, Pascal
Daiber, Florian
Krüger, Antonio
Human-Computer Interaction
H.5.2
The ability to predict the object the user intends to grasp offers essential contextual information and may help to leverage the effects of point-to-point latency in interactive environments. This paper explores the feasibility and accuracy of real-time recognition of uninstrumented objects based on hand kinematics during reach-to-grasp actions. In a data collection study, we recorded the hand motions of 16 participants while reaching out to grasp and then moving real and synthetic objects. Our results demonstrate that even a simple LSTM network can predict the time point at which the user grasps an object with a precision better than 21 ms and the current distance to this object with a precision better than 1 cm. The target's size can be determined in advance with an accuracy better than 97%. Our results have implications for designing adaptive and fine-grained interactive user interfaces in ubiquitous and mixed-reality environments.
title Grasp Prediction based on Local Finger Motion Dynamics
topic Human-Computer Interaction
H.5.2
url https://arxiv.org/abs/2506.10818