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Bibliographic Details
Main Authors: Meister, Daniel, Bokšanský, Jakub, Guthe, Michael, Bittner, Jiří
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2506.11273
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author Meister, Daniel
Bokšanský, Jakub
Guthe, Michael
Bittner, Jiří
author_facet Meister, Daniel
Bokšanský, Jakub
Guthe, Michael
Bittner, Jiří
contents We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing the ray sorting keys and discuss their properties. We propose a novel modification of a previously proposed method using the termination point estimation that is well-suited to tracing secondary rays. We evaluate the ray reordering techniques in the context of the wavefront path tracing using the RTX trace kernels. We show that ray reordering yields significantly higher trace speed on recent GPUs (1.3-2.0x), but to recover the reordering overhead in the hardware-accelerated trace phase is problematic.
format Preprint
id arxiv_https___arxiv_org_abs_2506_11273
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle On Ray Reordering Techniques for Faster GPU Ray Tracing
Meister, Daniel
Bokšanský, Jakub
Guthe, Michael
Bittner, Jiří
Graphics
We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing the ray sorting keys and discuss their properties. We propose a novel modification of a previously proposed method using the termination point estimation that is well-suited to tracing secondary rays. We evaluate the ray reordering techniques in the context of the wavefront path tracing using the RTX trace kernels. We show that ray reordering yields significantly higher trace speed on recent GPUs (1.3-2.0x), but to recover the reordering overhead in the hardware-accelerated trace phase is problematic.
title On Ray Reordering Techniques for Faster GPU Ray Tracing
topic Graphics
url https://arxiv.org/abs/2506.11273