Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersections

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Autori principali: Chen, Kehua, Zhang, Shucheng, Wang, Yinhai
Natura: Preprint
Pubblicazione: 2025
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author Chen, Kehua
Zhang, Shucheng
Wang, Yinhai
author_facet Chen, Kehua
Zhang, Shucheng
Wang, Yinhai
contents Modeling vehicle interactions at unsignalized intersections is a challenging task due to the complexity of the underlying game-theoretic processes. Although prior studies have attempted to capture interactive driving behaviors, most approaches relied solely on game-theoretic formulations and did not leverage naturalistic driving datasets. In this study, we learn human-like interactive driving policies at unsignalized intersections using Deep Fictitious Play. Specifically, we first model vehicle interactions as a Differential Game, which is then reformulated as a Potential Differential Game. The weights in the cost function are learned from the dataset and capture diverse driving styles. We also demonstrate that our framework provides a theoretical guarantee of convergence to a Nash equilibrium. To the best of our knowledge, this is the first study to train interactive driving policies using Deep Fictitious Play. We validate the effectiveness of our Deep Fictitious Play-Based Potential Differential Game (DFP-PDG) framework using the INTERACTION dataset. The results demonstrate that the proposed framework achieves satisfactory performance in learning human-like driving policies. The learned individual weights effectively capture variations in driver aggressiveness and preferences. Furthermore, the ablation study highlights the importance of each component within our model.
format Preprint
id arxiv_https___arxiv_org_abs_2506_12283
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersections
Chen, Kehua
Zhang, Shucheng
Wang, Yinhai
Artificial Intelligence
Multiagent Systems
Modeling vehicle interactions at unsignalized intersections is a challenging task due to the complexity of the underlying game-theoretic processes. Although prior studies have attempted to capture interactive driving behaviors, most approaches relied solely on game-theoretic formulations and did not leverage naturalistic driving datasets. In this study, we learn human-like interactive driving policies at unsignalized intersections using Deep Fictitious Play. Specifically, we first model vehicle interactions as a Differential Game, which is then reformulated as a Potential Differential Game. The weights in the cost function are learned from the dataset and capture diverse driving styles. We also demonstrate that our framework provides a theoretical guarantee of convergence to a Nash equilibrium. To the best of our knowledge, this is the first study to train interactive driving policies using Deep Fictitious Play. We validate the effectiveness of our Deep Fictitious Play-Based Potential Differential Game (DFP-PDG) framework using the INTERACTION dataset. The results demonstrate that the proposed framework achieves satisfactory performance in learning human-like driving policies. The learned individual weights effectively capture variations in driver aggressiveness and preferences. Furthermore, the ablation study highlights the importance of each component within our model.
title Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersections
topic Artificial Intelligence
Multiagent Systems
url https://arxiv.org/abs/2506.12283