Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priors
Fuente:
arXiv
Saved in:
| Main Authors: | Chu, Wen-Hsuan, Ke, Lei, Liu, Jianmeng, Huo, Mingxiao, Tokmakov, Pavel, Fragkiadaki, Katerina |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos
by: Chu, Wen-Hsuan, et al.
Published: (2024)
by: Chu, Wen-Hsuan, et al.
Published: (2024)
Zero-Shot Open-Vocabulary Tracking with Large Pre-Trained Models
by: Chu, Wen-Hsuan, et al.
Published: (2023)
by: Chu, Wen-Hsuan, et al.
Published: (2023)
3D Diffuser Actor: Policy Diffusion with 3D Scene Representations
by: Ke, Tsung-Wei, et al.
Published: (2024)
by: Ke, Tsung-Wei, et al.
Published: (2024)
4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
by: Duan, Yuanxing, et al.
Published: (2024)
by: Duan, Yuanxing, et al.
Published: (2024)
Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
by: Schwarz, Katja, et al.
Published: (2025)
by: Schwarz, Katja, et al.
Published: (2025)
VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors
by: Hwang, Sungwon, et al.
Published: (2024)
by: Hwang, Sungwon, et al.
Published: (2024)
SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior
by: Yu, Zhongrui, et al.
Published: (2024)
by: Yu, Zhongrui, et al.
Published: (2024)
MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second
by: Lin, Chenguo, et al.
Published: (2025)
by: Lin, Chenguo, et al.
Published: (2025)
FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes
by: Wang, Yunsong, et al.
Published: (2024)
by: Wang, Yunsong, et al.
Published: (2024)
TAPIP3D: Tracking Any Point in Persistent 3D Geometry
by: Zhang, Bowei, et al.
Published: (2025)
by: Zhang, Bowei, et al.
Published: (2025)
OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstruction
by: Kweon, Minseong, et al.
Published: (2026)
by: Kweon, Minseong, et al.
Published: (2026)
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting
by: Zheng, Yulong, et al.
Published: (2025)
by: Zheng, Yulong, et al.
Published: (2025)
EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis
by: Miao, Sheng, et al.
Published: (2026)
by: Miao, Sheng, et al.
Published: (2026)
Informative Object-centric Next Best View for Object-aware 3D Gaussian Splatting in Cluttered Scenes
by: Jeong, Seunghoon, et al.
Published: (2026)
by: Jeong, Seunghoon, et al.
Published: (2026)
OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting
by: Topaloglu, Atakan, et al.
Published: (2025)
by: Topaloglu, Atakan, et al.
Published: (2025)
HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis
by: Wang, Xiaoyuan, et al.
Published: (2025)
by: Wang, Xiaoyuan, et al.
Published: (2025)
Multimodal-Prior-Guided Importance Sampling for Hierarchical Gaussian Splatting in Sparse-View Novel View Synthesis
by: Xiong, Kaiqiang, et al.
Published: (2026)
by: Xiong, Kaiqiang, et al.
Published: (2026)
SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priors
by: Li, Yiqing, et al.
Published: (2025)
by: Li, Yiqing, et al.
Published: (2025)
Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis
by: Peng, Rui, et al.
Published: (2024)
by: Peng, Rui, et al.
Published: (2024)
PFGS: Pose-Fused 3D Gaussian Splatting for Complete Multi-Pose Object Reconstruction
by: Yen, Ting-Yu, et al.
Published: (2025)
by: Yen, Ting-Yu, et al.
Published: (2025)
G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
by: Ni, Junfeng, et al.
Published: (2025)
by: Ni, Junfeng, et al.
Published: (2025)
LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis
by: Sun, Hao, et al.
Published: (2025)
by: Sun, Hao, et al.
Published: (2025)
CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction
by: Zhang, Chenhao, et al.
Published: (2025)
by: Zhang, Chenhao, et al.
Published: (2025)
LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstruction
by: Hung, Sheng-Hsiang, et al.
Published: (2025)
by: Hung, Sheng-Hsiang, et al.
Published: (2025)
3D Gaussian Splatting Data Compression with Mixture of Priors
by: Liu, Lei, et al.
Published: (2025)
by: Liu, Lei, et al.
Published: (2025)
3D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark
by: Zhang, Yunxiao, et al.
Published: (2026)
by: Zhang, Yunxiao, et al.
Published: (2026)
Bridging Geometry-Coherent Text-to-3D Generation with Multi-View Diffusion Priors and Gaussian Splatting
by: Yang, Feng, et al.
Published: (2025)
by: Yang, Feng, et al.
Published: (2025)
AllTracker: Efficient Dense Point Tracking at High Resolution
by: Harley, Adam W., et al.
Published: (2025)
by: Harley, Adam W., et al.
Published: (2025)
ViewSplat: View-Adaptive Dynamic Gaussian Splatting for Feed-Forward Synthesis
by: Jeong, Moonyeon, et al.
Published: (2026)
by: Jeong, Moonyeon, et al.
Published: (2026)
Geometry-Consistent 4D Gaussian Splatting for Sparse-Input Dynamic View Synthesis
by: Li, Yiwei, et al.
Published: (2025)
by: Li, Yiwei, et al.
Published: (2025)
EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting
by: Li, Chenxin, et al.
Published: (2024)
by: Li, Chenxin, et al.
Published: (2024)
Scene-Agnostic Object-Centric Representation Learning for 3D Gaussian Splatting
by: Hsu, Tsuheng, et al.
Published: (2026)
by: Hsu, Tsuheng, et al.
Published: (2026)
Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis
by: Han, Liang, et al.
Published: (2024)
by: Han, Liang, et al.
Published: (2024)
GIFSplat: Generative Prior-Guided Iterative Feed-Forward 3D Gaussian Splatting from Sparse Views
by: Chen, Tianyu, et al.
Published: (2026)
by: Chen, Tianyu, et al.
Published: (2026)
Cross-Temporal 3D Gaussian Splatting for Sparse-View Guided Scene Update
by: An, Zeyuan, et al.
Published: (2025)
by: An, Zeyuan, et al.
Published: (2025)
RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstruction
by: Jiang, Zhuodong, et al.
Published: (2025)
by: Jiang, Zhuodong, et al.
Published: (2025)
GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting
by: Zhou, Xiaoyu, et al.
Published: (2024)
by: Zhou, Xiaoyu, et al.
Published: (2024)
SVGS: Single-View to 3D Object Editing via Gaussian Splatting
by: Xue, Pengcheng, et al.
Published: (2026)
by: Xue, Pengcheng, et al.
Published: (2026)
Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction
by: Chen, Shen, et al.
Published: (2024)
by: Chen, Shen, et al.
Published: (2024)
SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
by: Go, Hyojun, et al.
Published: (2024)
by: Go, Hyojun, et al.
Published: (2024)
Similar Items
-
DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos
by: Chu, Wen-Hsuan, et al.
Published: (2024) -
Zero-Shot Open-Vocabulary Tracking with Large Pre-Trained Models
by: Chu, Wen-Hsuan, et al.
Published: (2023) -
3D Diffuser Actor: Policy Diffusion with 3D Scene Representations
by: Ke, Tsung-Wei, et al.
Published: (2024) -
4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
by: Duan, Yuanxing, et al.
Published: (2024) -
Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
by: Schwarz, Katja, et al.
Published: (2025)