Efficient multi-view training for 3D Gaussian Splatting
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | , , |
|---|---|
| Format: | Preprint |
| Publié: |
2025
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
| _version_ | 1866909651290816512 |
|---|---|
| author | Choi, Minhyuk Kim, Injae Kim, Hyunwoo J. |
| author_facet | Choi, Minhyuk Kim, Injae Kim, Hyunwoo J. |
| contents | 3D Gaussian Splatting (3DGS) has emerged as a preferred choice alongside Neural Radiance Fields (NeRF) in inverse rendering due to its superior rendering speed. Currently, the common approach in 3DGS is to utilize "single-view" mini-batch training, where only one image is processed per iteration, in contrast to NeRF's "multi-view" mini-batch training, which leverages multiple images. We observe that such single-view training can lead to suboptimal optimization due to increased variance in mini-batch stochastic gradients, highlighting the necessity for multi-view training. However, implementing multi-view training in 3DGS poses challenges. Simply rendering multiple images per iteration incurs considerable overhead and may result in suboptimal Gaussian densification due to its reliance on single-view assumptions. To address these issues, we modify the rasterization process to minimize the overhead associated with multi-view training and propose a 3D distance-aware D-SSIM loss and multi-view adaptive density control that better suits multi-view scenarios. Our experiments demonstrate that the proposed methods significantly enhance the performance of 3DGS and its variants, freeing 3DGS from the constraints of single-view training. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2506_12727 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Efficient multi-view training for 3D Gaussian Splatting Choi, Minhyuk Kim, Injae Kim, Hyunwoo J. Computer Vision and Pattern Recognition 3D Gaussian Splatting (3DGS) has emerged as a preferred choice alongside Neural Radiance Fields (NeRF) in inverse rendering due to its superior rendering speed. Currently, the common approach in 3DGS is to utilize "single-view" mini-batch training, where only one image is processed per iteration, in contrast to NeRF's "multi-view" mini-batch training, which leverages multiple images. We observe that such single-view training can lead to suboptimal optimization due to increased variance in mini-batch stochastic gradients, highlighting the necessity for multi-view training. However, implementing multi-view training in 3DGS poses challenges. Simply rendering multiple images per iteration incurs considerable overhead and may result in suboptimal Gaussian densification due to its reliance on single-view assumptions. To address these issues, we modify the rasterization process to minimize the overhead associated with multi-view training and propose a 3D distance-aware D-SSIM loss and multi-view adaptive density control that better suits multi-view scenarios. Our experiments demonstrate that the proposed methods significantly enhance the performance of 3DGS and its variants, freeing 3DGS from the constraints of single-view training. |
| title | Efficient multi-view training for 3D Gaussian Splatting |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2506.12727 |