Metropolis-Hastings Sampling for 3D Gaussian Reconstruction

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Hauptverfasser: Kim, Hyunjin, Jung, Haebeom, Park, Jaesik
Format: Preprint
Veröffentlicht: 2025
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author Kim, Hyunjin
Jung, Haebeom
Park, Jaesik
author_facet Kim, Hyunjin
Jung, Haebeom
Park, Jaesik
contents We propose an adaptive sampling framework for 3D Gaussian Splatting (3DGS) that leverages comprehensive multi-view photometric error signals within a unified Metropolis-Hastings approach. Vanilla 3DGS heavily relies on heuristic-based density-control mechanisms (e.g., cloning, splitting, and pruning), which can lead to redundant computations or premature removal of beneficial Gaussians. Our framework overcomes these limitations by reformulating densification and pruning as a probabilistic sampling process, dynamically inserting and relocating Gaussians based on aggregated multi-view errors and opacity scores. Guided by Bayesian acceptance tests derived from these error-based importance scores, our method substantially reduces reliance on heuristics, offers greater flexibility, and adaptively infers Gaussian distributions without requiring predefined scene complexity. Experiments on benchmark datasets, including Mip-NeRF360, Tanks and Temples and Deep Blending, show that our approach reduces the number of Gaussians needed, achieving faster convergence while matching or modestly surpassing the view-synthesis quality of state-of-the-art models.
format Preprint
id arxiv_https___arxiv_org_abs_2506_12945
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Metropolis-Hastings Sampling for 3D Gaussian Reconstruction
Kim, Hyunjin
Jung, Haebeom
Park, Jaesik
Computer Vision and Pattern Recognition
We propose an adaptive sampling framework for 3D Gaussian Splatting (3DGS) that leverages comprehensive multi-view photometric error signals within a unified Metropolis-Hastings approach. Vanilla 3DGS heavily relies on heuristic-based density-control mechanisms (e.g., cloning, splitting, and pruning), which can lead to redundant computations or premature removal of beneficial Gaussians. Our framework overcomes these limitations by reformulating densification and pruning as a probabilistic sampling process, dynamically inserting and relocating Gaussians based on aggregated multi-view errors and opacity scores. Guided by Bayesian acceptance tests derived from these error-based importance scores, our method substantially reduces reliance on heuristics, offers greater flexibility, and adaptively infers Gaussian distributions without requiring predefined scene complexity. Experiments on benchmark datasets, including Mip-NeRF360, Tanks and Temples and Deep Blending, show that our approach reduces the number of Gaussians needed, achieving faster convergence while matching or modestly surpassing the view-synthesis quality of state-of-the-art models.
title Metropolis-Hastings Sampling for 3D Gaussian Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.12945