Fast and Furious Symmetric Learning in Zero-Sum Games: Gradient Descent as Fictitious Play

Fuente: arXiv
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Auteurs principaux: Lazarsfeld, John, Piliouras, Georgios, Sim, Ryann, Wibisono, Andre
Format: Preprint
Publié: 2025
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author Lazarsfeld, John
Piliouras, Georgios
Sim, Ryann
Wibisono, Andre
author_facet Lazarsfeld, John
Piliouras, Georgios
Sim, Ryann
Wibisono, Andre
contents This paper investigates the sublinear regret guarantees of two non-no-regret algorithms in zero-sum games: Fictitious Play, and Online Gradient Descent with constant stepsizes. In general adversarial online learning settings, both algorithms may exhibit instability and linear regret due to no regularization (Fictitious Play) or small amounts of regularization (Gradient Descent). However, their ability to obtain tighter regret bounds in two-player zero-sum games is less understood. In this work, we obtain strong new regret guarantees for both algorithms on a class of symmetric zero-sum games that generalize the classic three-strategy Rock-Paper-Scissors to a weighted, n-dimensional regime. Under symmetric initializations of the players' strategies, we prove that Fictitious Play with any tiebreaking rule has $O(\sqrt{T})$ regret, establishing a new class of games for which Karlin's Fictitious Play conjecture holds. Moreover, by leveraging a connection between the geometry of the iterates of Fictitious Play and Gradient Descent in the dual space of payoff vectors, we prove that Gradient Descent, for almost all symmetric initializations, obtains a similar $O(\sqrt{T})$ regret bound when its stepsize is a sufficiently large constant. For Gradient Descent, this establishes the first "fast and furious" behavior (i.e., sublinear regret without time-vanishing stepsizes) for zero-sum games larger than 2x2.
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id arxiv_https___arxiv_org_abs_2506_13086
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Fast and Furious Symmetric Learning in Zero-Sum Games: Gradient Descent as Fictitious Play
Lazarsfeld, John
Piliouras, Georgios
Sim, Ryann
Wibisono, Andre
Machine Learning
Computer Science and Game Theory
This paper investigates the sublinear regret guarantees of two non-no-regret algorithms in zero-sum games: Fictitious Play, and Online Gradient Descent with constant stepsizes. In general adversarial online learning settings, both algorithms may exhibit instability and linear regret due to no regularization (Fictitious Play) or small amounts of regularization (Gradient Descent). However, their ability to obtain tighter regret bounds in two-player zero-sum games is less understood. In this work, we obtain strong new regret guarantees for both algorithms on a class of symmetric zero-sum games that generalize the classic three-strategy Rock-Paper-Scissors to a weighted, n-dimensional regime. Under symmetric initializations of the players' strategies, we prove that Fictitious Play with any tiebreaking rule has $O(\sqrt{T})$ regret, establishing a new class of games for which Karlin's Fictitious Play conjecture holds. Moreover, by leveraging a connection between the geometry of the iterates of Fictitious Play and Gradient Descent in the dual space of payoff vectors, we prove that Gradient Descent, for almost all symmetric initializations, obtains a similar $O(\sqrt{T})$ regret bound when its stepsize is a sufficiently large constant. For Gradient Descent, this establishes the first "fast and furious" behavior (i.e., sublinear regret without time-vanishing stepsizes) for zero-sum games larger than 2x2.
title Fast and Furious Symmetric Learning in Zero-Sum Games: Gradient Descent as Fictitious Play
topic Machine Learning
Computer Science and Game Theory
url https://arxiv.org/abs/2506.13086