GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction

Fuente: arXiv
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Main Authors: Tong, Jinguang, li, Xuesong, Maken, Fahira Afzal, Muthu, Sundaram, Petersson, Lars, Nguyen, Chuong, Li, Hongdong
Format: Preprint
Published: 2025
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author Tong, Jinguang
li, Xuesong
Maken, Fahira Afzal
Muthu, Sundaram
Petersson, Lars
Nguyen, Chuong
Li, Hongdong
author_facet Tong, Jinguang
li, Xuesong
Maken, Fahira Afzal
Muthu, Sundaram
Petersson, Lars
Nguyen, Chuong
Li, Hongdong
contents 3D modeling of highly reflective objects remains challenging due to strong view-dependent appearances. While previous SDF-based methods can recover high-quality meshes, they are often time-consuming and tend to produce over-smoothed surfaces. In contrast, 3D Gaussian Splatting (3DGS) offers the advantage of high speed and detailed real-time rendering, but extracting surfaces from the Gaussians can be noisy due to the lack of geometric constraints. To bridge the gap between these approaches, we propose a novel reconstruction method called GS-2DGS for reflective objects based on 2D Gaussian Splatting (2DGS). Our approach combines the rapid rendering capabilities of Gaussian Splatting with additional geometric information from foundation models. Experimental results on synthetic and real datasets demonstrate that our method significantly outperforms Gaussian-based techniques in terms of reconstruction and relighting and achieves performance comparable to SDF-based methods while being an order of magnitude faster. Code is available at https://github.com/hirotong/GS2DGS
format Preprint
id arxiv_https___arxiv_org_abs_2506_13110
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction
Tong, Jinguang
li, Xuesong
Maken, Fahira Afzal
Muthu, Sundaram
Petersson, Lars
Nguyen, Chuong
Li, Hongdong
Computer Vision and Pattern Recognition
3D modeling of highly reflective objects remains challenging due to strong view-dependent appearances. While previous SDF-based methods can recover high-quality meshes, they are often time-consuming and tend to produce over-smoothed surfaces. In contrast, 3D Gaussian Splatting (3DGS) offers the advantage of high speed and detailed real-time rendering, but extracting surfaces from the Gaussians can be noisy due to the lack of geometric constraints. To bridge the gap between these approaches, we propose a novel reconstruction method called GS-2DGS for reflective objects based on 2D Gaussian Splatting (2DGS). Our approach combines the rapid rendering capabilities of Gaussian Splatting with additional geometric information from foundation models. Experimental results on synthetic and real datasets demonstrate that our method significantly outperforms Gaussian-based techniques in terms of reconstruction and relighting and achieves performance comparable to SDF-based methods while being an order of magnitude faster. Code is available at https://github.com/hirotong/GS2DGS
title GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.13110