GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction
Fuente:
arXiv
Saved in:
| Main Authors: | Tong, Jinguang, li, Xuesong, Maken, Fahira Afzal, Muthu, Sundaram, Petersson, Lars, Nguyen, Chuong, Li, Hongdong |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Homography Guided Temporal Fusion for Road Line and Marking Segmentation
by: Wang, Shan, et al.
Published: (2024)
by: Wang, Shan, et al.
Published: (2024)
GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction
by: Zhu, Zuo-Liang, et al.
Published: (2024)
by: Zhu, Zuo-Liang, et al.
Published: (2024)
DGNS: Deformable Gaussian Splatting and Dynamic Neural Surface for Monocular Dynamic 3D Reconstruction
by: Li, Xuesong, et al.
Published: (2024)
by: Li, Xuesong, et al.
Published: (2024)
BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction
by: Mazzucchelli, Alessio, et al.
Published: (2026)
by: Mazzucchelli, Alessio, et al.
Published: (2026)
MATT-GS: Masked Attention-based 3DGS for Robot Perception and Object Detection
by: Lee, Jee Won, et al.
Published: (2025)
by: Lee, Jee Won, et al.
Published: (2025)
COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splitting
by: Zhang, Jiaxin, et al.
Published: (2025)
by: Zhang, Jiaxin, et al.
Published: (2025)
T-3DGS: Removing Transient Objects for 3D Scene Reconstruction
by: Markin, Alexander, et al.
Published: (2024)
by: Markin, Alexander, et al.
Published: (2024)
Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping
by: Cheng, Chong, et al.
Published: (2025)
by: Cheng, Chong, et al.
Published: (2025)
RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration
by: Cheng, Chong, et al.
Published: (2025)
by: Cheng, Chong, et al.
Published: (2025)
SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training
by: Li, Jingxing, et al.
Published: (2026)
by: Li, Jingxing, et al.
Published: (2026)
Ref-DGS: Reflective Dual Gaussian Splatting
by: Fan, Ningjing, et al.
Published: (2026)
by: Fan, Ningjing, et al.
Published: (2026)
2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction
by: Zhang, Wanting, et al.
Published: (2024)
by: Zhang, Wanting, et al.
Published: (2024)
TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression
by: Ho, Cheng-Yuan, et al.
Published: (2025)
by: Ho, Cheng-Yuan, et al.
Published: (2025)
CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression
by: Zhan, Yu-Ting, et al.
Published: (2025)
by: Zhan, Yu-Ting, et al.
Published: (2025)
4DGS360: 360° Gaussian Reconstruction of Dynamic Objects from a Single Video
by: Jang, Jae Won, et al.
Published: (2026)
by: Jang, Jae Won, et al.
Published: (2026)
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
by: Yu, Mulin, et al.
Published: (2024)
by: Yu, Mulin, et al.
Published: (2024)
3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS
by: Huang, Zhisheng, et al.
Published: (2025)
by: Huang, Zhisheng, et al.
Published: (2025)
Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views
by: Wu, Jiang, et al.
Published: (2025)
by: Wu, Jiang, et al.
Published: (2025)
CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression
by: Zhan, Yu-Ting, et al.
Published: (2025)
by: Zhan, Yu-Ting, et al.
Published: (2025)
Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting
by: Meng, Jiarui, et al.
Published: (2024)
by: Meng, Jiarui, et al.
Published: (2024)
TreeDGS: Aerial Gaussian Splatting for Distant DBH Measurement
by: Shaheen, Belal, et al.
Published: (2026)
by: Shaheen, Belal, et al.
Published: (2026)
Learn2Splat: Extending the Horizon of Learned 3DGS Optimization
by: Pearl, Naama, et al.
Published: (2026)
by: Pearl, Naama, et al.
Published: (2026)
Fast 2DGS: Efficient Image Representation with Deep Gaussian Prior
by: Wang, Hao, et al.
Published: (2025)
by: Wang, Hao, et al.
Published: (2025)
Sparse2DGS: Sparse-View Surface Reconstruction using 2D Gaussian Splatting with Dense Point Cloud
by: Takama, Natsuki, et al.
Published: (2025)
by: Takama, Natsuki, et al.
Published: (2025)
A Step to Decouple Optimization in 3DGS
by: Ding, Renjie, et al.
Published: (2026)
by: Ding, Renjie, et al.
Published: (2026)
POTR: Post-Training 3DGS Compression
by: Ramlot, Bert, et al.
Published: (2026)
by: Ramlot, Bert, et al.
Published: (2026)
LiteGS: A High-performance Framework to Train 3DGS in Subminutes via System and Algorithm Codesign
by: Liao, Kaimin, et al.
Published: (2025)
by: Liao, Kaimin, et al.
Published: (2025)
Diff2DGS: Reliable Reconstruction of Occluded Surgical Scenes via 2D Gaussian Splatting
by: Song, Tianyi, et al.
Published: (2026)
by: Song, Tianyi, et al.
Published: (2026)
Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
by: Huang, Yiming, et al.
Published: (2024)
by: Huang, Yiming, et al.
Published: (2024)
Deform3DGS: Flexible Deformation for Fast Surgical Scene Reconstruction with Gaussian Splatting
by: Yang, Shuojue, et al.
Published: (2024)
by: Yang, Shuojue, et al.
Published: (2024)
Mitigating Multimodal Hallucinations via Gradient-based Self-Reflection
by: Wang, Shan, et al.
Published: (2025)
by: Wang, Shan, et al.
Published: (2025)
3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression
by: Xing, Yuke, et al.
Published: (2025)
by: Xing, Yuke, et al.
Published: (2025)
3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering
by: Zhao, Yibo, et al.
Published: (2026)
by: Zhao, Yibo, et al.
Published: (2026)
2DGS-R: Revisiting the Normal Consistency Regularization in 2D Gaussian Splatting
by: Ren, Haofan, et al.
Published: (2025)
by: Ren, Haofan, et al.
Published: (2025)
GeGS-PCR: Effective and Robust 3D Point Cloud Registration with Two-Stage Color-Enhanced Geometric-3DGS Fusion
by: Tian, Jiayi, et al.
Published: (2026)
by: Tian, Jiayi, et al.
Published: (2026)
MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model
by: Tong, Jinguang, et al.
Published: (2026)
by: Tong, Jinguang, et al.
Published: (2026)
SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration
by: Fu, Xueming, et al.
Published: (2026)
by: Fu, Xueming, et al.
Published: (2026)
FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization
by: Ma, Yikun, et al.
Published: (2026)
by: Ma, Yikun, et al.
Published: (2026)
ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS Models
by: Xie, Yuhuan, et al.
Published: (2026)
by: Xie, Yuhuan, et al.
Published: (2026)
3DOT: Texture Transfer for 3DGS Objects from a Single Reference Image
by: Cao, Xiao, et al.
Published: (2025)
by: Cao, Xiao, et al.
Published: (2025)
Similar Items
-
Homography Guided Temporal Fusion for Road Line and Marking Segmentation
by: Wang, Shan, et al.
Published: (2024) -
GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction
by: Zhu, Zuo-Liang, et al.
Published: (2024) -
DGNS: Deformable Gaussian Splatting and Dynamic Neural Surface for Monocular Dynamic 3D Reconstruction
by: Li, Xuesong, et al.
Published: (2024) -
BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction
by: Mazzucchelli, Alessio, et al.
Published: (2026) -
MATT-GS: Masked Attention-based 3DGS for Robot Perception and Object Detection
by: Lee, Jee Won, et al.
Published: (2025)