Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields
Fuente:
arXiv
Saved in:
| Main Authors: | Kim, Jungeon, Park, Geonsoo, Lee, Seungyong |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Deep Cost Ray Fusion for Sparse Depth Video Completion
by: Kim, Jungeon, et al.
Published: (2024)
by: Kim, Jungeon, et al.
Published: (2024)
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
by: Huang, Binbin, et al.
Published: (2024)
by: Huang, Binbin, et al.
Published: (2024)
Deep Polycuboid Fitting for Compact 3D Representation of Indoor Scenes
by: Lee, Gahye, et al.
Published: (2025)
by: Lee, Gahye, et al.
Published: (2025)
Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
by: Lee, Joo Chan, et al.
Published: (2024)
by: Lee, Joo Chan, et al.
Published: (2024)
Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects
by: Zhang, Shuai, et al.
Published: (2024)
by: Zhang, Shuai, et al.
Published: (2024)
MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields
by: Xiao, Yuru, et al.
Published: (2024)
by: Xiao, Yuru, et al.
Published: (2024)
DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting
by: Park, Hyunwoo, et al.
Published: (2025)
by: Park, Hyunwoo, et al.
Published: (2025)
Regularizing Dynamic Radiance Fields with Kinematic Fields
by: Im, Woobin, et al.
Published: (2024)
by: Im, Woobin, et al.
Published: (2024)
MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesis
by: Kweon, Minseong, et al.
Published: (2025)
by: Kweon, Minseong, et al.
Published: (2025)
AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field
by: Liu, Rong, et al.
Published: (2024)
by: Liu, Rong, et al.
Published: (2024)
Camera Splatting for Continuous View Optimization
by: Lee, Gahye, et al.
Published: (2025)
by: Lee, Gahye, et al.
Published: (2025)
Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting
by: Jung, Jaewoo, et al.
Published: (2024)
by: Jung, Jaewoo, et al.
Published: (2024)
Rasterizing Wireless Radiance Field via Deformable 2D Gaussian Splatting
by: Liu, Mufan, et al.
Published: (2025)
by: Liu, Mufan, et al.
Published: (2025)
OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting
by: Li, Longwei, et al.
Published: (2024)
by: Li, Longwei, et al.
Published: (2024)
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
by: Yang, Yixin, et al.
Published: (2026)
by: Yang, Yixin, et al.
Published: (2026)
Compact 3D Gaussian Representation for Radiance Field
by: Lee, Joo Chan, et al.
Published: (2023)
by: Lee, Joo Chan, et al.
Published: (2023)
DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior
by: Li, Mingrui, et al.
Published: (2025)
by: Li, Mingrui, et al.
Published: (2025)
SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM
by: Hu, Pengchong, et al.
Published: (2026)
by: Hu, Pengchong, et al.
Published: (2026)
Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields
by: Huang, Jiajun, et al.
Published: (2023)
by: Huang, Jiajun, et al.
Published: (2023)
Gaussian Pancakes: Geometrically-Regularized 3D Gaussian Splatting for Realistic Endoscopic Reconstruction
by: Bonilla, Sierra, et al.
Published: (2024)
by: Bonilla, Sierra, et al.
Published: (2024)
Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Rendering
by: Wu, Jingqian, et al.
Published: (2024)
by: Wu, Jingqian, et al.
Published: (2024)
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
by: Niemeyer, Michael, et al.
Published: (2024)
by: Niemeyer, Michael, et al.
Published: (2024)
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
by: Ye, Keyang, et al.
Published: (2024)
by: Ye, Keyang, et al.
Published: (2024)
ForestSplats: Deformable transient field for Gaussian Splatting in the Wild
by: Park, Wongi, et al.
Published: (2025)
by: Park, Wongi, et al.
Published: (2025)
Triangle Splatting for Real-Time Radiance Field Rendering
by: Held, Jan, et al.
Published: (2025)
by: Held, Jan, et al.
Published: (2025)
Rethinking Pose Refinement in 3D Gaussian Splatting under Pose Prior and Geometric Uncertainty
by: Kong, Mangyu, et al.
Published: (2026)
by: Kong, Mangyu, et al.
Published: (2026)
AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting
by: Suh, Taewoo, et al.
Published: (2026)
by: Suh, Taewoo, et al.
Published: (2026)
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting
by: Hyung, Junha, et al.
Published: (2024)
by: Hyung, Junha, et al.
Published: (2024)
Optimized Minimal 4D Gaussian Splatting
by: Lee, Minseo, et al.
Published: (2025)
by: Lee, Minseo, et al.
Published: (2025)
SMURF: Continuous Dynamics for Motion-Deblurring Radiance Fields
by: Lee, Jungho, et al.
Published: (2024)
by: Lee, Jungho, et al.
Published: (2024)
TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer
by: Yu, Boyang Tony, et al.
Published: (2025)
by: Yu, Boyang Tony, et al.
Published: (2025)
EGGS: Edge Guided Gaussian Splatting for Radiance Fields
by: Gong, Yuanhao
Published: (2024)
by: Gong, Yuanhao
Published: (2024)
Splat the Net: Radiance Fields with Splattable Neural Primitives
by: Zhou, Xilong, et al.
Published: (2025)
by: Zhou, Xilong, et al.
Published: (2025)
Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction
by: Li, Jiahe, et al.
Published: (2026)
by: Li, Jiahe, et al.
Published: (2026)
3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering
by: Zhou, Junyu, et al.
Published: (2025)
by: Zhou, Junyu, et al.
Published: (2025)
Deblurring 3D Gaussian Splatting
by: Lee, Byeonghyeon, et al.
Published: (2024)
by: Lee, Byeonghyeon, et al.
Published: (2024)
G3Splat: Geometrically Consistent Generalizable Gaussian Splatting
by: Hosseinzadeh, Mehdi, et al.
Published: (2025)
by: Hosseinzadeh, Mehdi, et al.
Published: (2025)
CompSplat: Compression-aware 3D Gaussian Splatting for Real-world Video
by: Song, Hojun, et al.
Published: (2026)
by: Song, Hojun, et al.
Published: (2026)
FeatureGS: Eigenvalue-Feature Optimization in 3D Gaussian Splatting for Geometrically Accurate and Artifact-Reduced Reconstruction
by: Jäger, Miriam, et al.
Published: (2025)
by: Jäger, Miriam, et al.
Published: (2025)
Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field
by: Fan, Jinlong, et al.
Published: (2025)
by: Fan, Jinlong, et al.
Published: (2025)
Similar Items
-
Deep Cost Ray Fusion for Sparse Depth Video Completion
by: Kim, Jungeon, et al.
Published: (2024) -
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
by: Huang, Binbin, et al.
Published: (2024) -
Deep Polycuboid Fitting for Compact 3D Representation of Indoor Scenes
by: Lee, Gahye, et al.
Published: (2025) -
Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
by: Lee, Joo Chan, et al.
Published: (2024) -
Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects
by: Zhang, Shuai, et al.
Published: (2024)