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Main Authors: Choi, Soyeon, Lee, Kangwook, Sng, Oliver, Ackerman, Joshua M.
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2506.13783
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author Choi, Soyeon
Lee, Kangwook
Sng, Oliver
Ackerman, Joshua M.
author_facet Choi, Soyeon
Lee, Kangwook
Sng, Oliver
Ackerman, Joshua M.
contents How does the threat of infectious disease influence sociality among generative agents? We used generative agent-based modeling (GABM), powered by large language models, to experimentally test hypotheses about the behavioral immune system. Across three simulation runs, generative agents who read news about an infectious disease outbreak showed significantly reduced social engagement compared to agents who received no such news, including lower attendance at a social gathering, fewer visits to third places (e.g., cafe, store, park), and fewer conversations throughout the town. In interview responses, agents explicitly attributed their behavioral changes to disease-avoidance motivations. A validity check further indicated that they could distinguish between infectious and noninfectious diseases, selectively reducing social engagement only when there was a risk of infection. Our findings highlight the potential of GABM as an experimental tool for exploring complex human social dynamics at scale.
format Preprint
id arxiv_https___arxiv_org_abs_2506_13783
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Infected Smallville: How Disease Threat Shapes Sociality in LLM Agents
Choi, Soyeon
Lee, Kangwook
Sng, Oliver
Ackerman, Joshua M.
Physics and Society
Machine Learning
How does the threat of infectious disease influence sociality among generative agents? We used generative agent-based modeling (GABM), powered by large language models, to experimentally test hypotheses about the behavioral immune system. Across three simulation runs, generative agents who read news about an infectious disease outbreak showed significantly reduced social engagement compared to agents who received no such news, including lower attendance at a social gathering, fewer visits to third places (e.g., cafe, store, park), and fewer conversations throughout the town. In interview responses, agents explicitly attributed their behavioral changes to disease-avoidance motivations. A validity check further indicated that they could distinguish between infectious and noninfectious diseases, selectively reducing social engagement only when there was a risk of infection. Our findings highlight the potential of GABM as an experimental tool for exploring complex human social dynamics at scale.
title Infected Smallville: How Disease Threat Shapes Sociality in LLM Agents
topic Physics and Society
Machine Learning
url https://arxiv.org/abs/2506.13783