ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies

Fuente: arXiv
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Hauptverfasser: Yuan, Jinyan, Yang, Bangbang, Wang, Keke, Pan, Panwang, Ma, Lin, Zhang, Xuehai, Liu, Xiao, Cui, Zhaopeng, Ma, Yuewen
Format: Preprint
Veröffentlicht: 2025
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author Yuan, Jinyan
Yang, Bangbang
Wang, Keke
Pan, Panwang
Ma, Lin
Zhang, Xuehai
Liu, Xiao
Cui, Zhaopeng
Ma, Yuewen
author_facet Yuan, Jinyan
Yang, Bangbang
Wang, Keke
Pan, Panwang
Ma, Lin
Zhang, Xuehai
Liu, Xiao
Cui, Zhaopeng
Ma, Yuewen
contents Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient pipelines or limited realism. In this paper, we introduce ImmerseGen, a novel agent-guided framework for compact and photorealistic world generation that decouples realism from exhaustive geometric modeling. ImmerseGen represents scenes as hierarchical compositions of lightweight geometric proxies with synthesized RGBA textures, facilitating real-time rendering on mobile VR headsets. We propose terrain-conditioned texturing for base world generation, combined with context-aware texturing for scenery, to produce diverse and visually coherent worlds. VLM-based agents employ semantic grid-based analysis for precise asset placement and enrich scenes with multimodal enhancements such as visual dynamics and ambient sound. Experiments and real-time VR applications demonstrate that ImmerseGen achieves superior photorealism, spatial coherence, and rendering efficiency compared to existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2506_14315
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies
Yuan, Jinyan
Yang, Bangbang
Wang, Keke
Pan, Panwang
Ma, Lin
Zhang, Xuehai
Liu, Xiao
Cui, Zhaopeng
Ma, Yuewen
Graphics
Computer Vision and Pattern Recognition
Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient pipelines or limited realism. In this paper, we introduce ImmerseGen, a novel agent-guided framework for compact and photorealistic world generation that decouples realism from exhaustive geometric modeling. ImmerseGen represents scenes as hierarchical compositions of lightweight geometric proxies with synthesized RGBA textures, facilitating real-time rendering on mobile VR headsets. We propose terrain-conditioned texturing for base world generation, combined with context-aware texturing for scenery, to produce diverse and visually coherent worlds. VLM-based agents employ semantic grid-based analysis for precise asset placement and enrich scenes with multimodal enhancements such as visual dynamics and ambient sound. Experiments and real-time VR applications demonstrate that ImmerseGen achieves superior photorealism, spatial coherence, and rendering efficiency compared to existing methods.
title ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.14315