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| Auteurs principaux: | , |
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| Format: | Preprint |
| Publié: |
2025
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| Sujets: | |
| Accès en ligne: | https://arxiv.org/abs/2506.14409 |
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| _version_ | 1866918061580222464 |
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| author | Lopes, Rafael C. Ribeiro, Danilo M. |
| author_facet | Lopes, Rafael C. Ribeiro, Danilo M. |
| contents | Introduction: As digital games grow in complexity, the role of the Game Producer becomes increasingly relevant for aligning creative, technical, and business dimensions. Objective: This study aimed to identify and map the main characteristics, skills, and competencies that define the Digital Game Producer profile. Methodology: A qualitative investigation was conducted with 11 semi-structured interviews, analyzed through Grounded Theory to build categories grounded in professional practice. Results: The study produced a structured set of personal characteristics, practical skills, and strategic competencies considered essential for Game Producers. Communication, adaptability, and project management emerged as central elements across the sample. Conclusion: The resulting model offers a foundation for professional training, recruitment strategies, and future research on leadership roles in game development. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2506_14409 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Defining the Game Producer: A Mapping of Key Characteristics and Differentiators of the Professional Behind Digital Game Production Lopes, Rafael C. Ribeiro, Danilo M. Software Engineering Introduction: As digital games grow in complexity, the role of the Game Producer becomes increasingly relevant for aligning creative, technical, and business dimensions. Objective: This study aimed to identify and map the main characteristics, skills, and competencies that define the Digital Game Producer profile. Methodology: A qualitative investigation was conducted with 11 semi-structured interviews, analyzed through Grounded Theory to build categories grounded in professional practice. Results: The study produced a structured set of personal characteristics, practical skills, and strategic competencies considered essential for Game Producers. Communication, adaptability, and project management emerged as central elements across the sample. Conclusion: The resulting model offers a foundation for professional training, recruitment strategies, and future research on leadership roles in game development. |
| title | Defining the Game Producer: A Mapping of Key Characteristics and Differentiators of the Professional Behind Digital Game Production |
| topic | Software Engineering |
| url | https://arxiv.org/abs/2506.14409 |