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Auteurs principaux: Lopes, Rafael C., Ribeiro, Danilo M.
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:https://arxiv.org/abs/2506.14409
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author Lopes, Rafael C.
Ribeiro, Danilo M.
author_facet Lopes, Rafael C.
Ribeiro, Danilo M.
contents Introduction: As digital games grow in complexity, the role of the Game Producer becomes increasingly relevant for aligning creative, technical, and business dimensions. Objective: This study aimed to identify and map the main characteristics, skills, and competencies that define the Digital Game Producer profile. Methodology: A qualitative investigation was conducted with 11 semi-structured interviews, analyzed through Grounded Theory to build categories grounded in professional practice. Results: The study produced a structured set of personal characteristics, practical skills, and strategic competencies considered essential for Game Producers. Communication, adaptability, and project management emerged as central elements across the sample. Conclusion: The resulting model offers a foundation for professional training, recruitment strategies, and future research on leadership roles in game development.
format Preprint
id arxiv_https___arxiv_org_abs_2506_14409
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Defining the Game Producer: A Mapping of Key Characteristics and Differentiators of the Professional Behind Digital Game Production
Lopes, Rafael C.
Ribeiro, Danilo M.
Software Engineering
Introduction: As digital games grow in complexity, the role of the Game Producer becomes increasingly relevant for aligning creative, technical, and business dimensions. Objective: This study aimed to identify and map the main characteristics, skills, and competencies that define the Digital Game Producer profile. Methodology: A qualitative investigation was conducted with 11 semi-structured interviews, analyzed through Grounded Theory to build categories grounded in professional practice. Results: The study produced a structured set of personal characteristics, practical skills, and strategic competencies considered essential for Game Producers. Communication, adaptability, and project management emerged as central elements across the sample. Conclusion: The resulting model offers a foundation for professional training, recruitment strategies, and future research on leadership roles in game development.
title Defining the Game Producer: A Mapping of Key Characteristics and Differentiators of the Professional Behind Digital Game Production
topic Software Engineering
url https://arxiv.org/abs/2506.14409