Two-Player Zero-Sum Games with Bandit Feedback

Fuente: arXiv
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Main Authors: Yılmaz, Elif, Dimitrakakis, Christos
Format: Preprint
Published: 2025
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author Yılmaz, Elif
Dimitrakakis, Christos
author_facet Yılmaz, Elif
Dimitrakakis, Christos
contents We study a two-player zero-sum game in which the row player aims to maximize their payoff against a competing column player, under an unknown payoff matrix estimated through bandit feedback. We propose three algorithms based on the Explore-Then-Commit (ETC) and action pair elimination frameworks. The first adapts it to zero-sum games, the second incorporates adaptive elimination that leverages the $\varepsilon$-Nash Equilibrium property to efficiently select the optimal action pair, and the third extends the elimination algorithm by employing non-uniform exploration. Our objective is to demonstrate the applicability of ETC and action pair elimination algorithms in a zero-sum game setting by focusing on learning pure strategy Nash Equilibria. A key contribution of our work is a derivation of instance-dependent upper bounds on the expected regret of our proposed algorithms, which has received limited attention in the literature on zero-sum games. Particularly, after $T$ rounds, we achieve an instance-dependent regret upper bounds of $O(Δ+ \sqrt{T})$ for ETC in zero-sum game setting and $O\left(\frac{\log (T Δ^2)}Δ\right)$ for the adaptive elimination algorithm and its variant with non-uniform exploration, where $Δ$ denotes the suboptimality gap. Therefore, our results indicate that the ETC and action pair elimination algorithms perform effectively in zero-sum game settings, achieving regret bounds comparable to existing methods while providing insight through instance-dependent analysis.
format Preprint
id arxiv_https___arxiv_org_abs_2506_14518
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Two-Player Zero-Sum Games with Bandit Feedback
Yılmaz, Elif
Dimitrakakis, Christos
Machine Learning
Computer Science and Game Theory
We study a two-player zero-sum game in which the row player aims to maximize their payoff against a competing column player, under an unknown payoff matrix estimated through bandit feedback. We propose three algorithms based on the Explore-Then-Commit (ETC) and action pair elimination frameworks. The first adapts it to zero-sum games, the second incorporates adaptive elimination that leverages the $\varepsilon$-Nash Equilibrium property to efficiently select the optimal action pair, and the third extends the elimination algorithm by employing non-uniform exploration. Our objective is to demonstrate the applicability of ETC and action pair elimination algorithms in a zero-sum game setting by focusing on learning pure strategy Nash Equilibria. A key contribution of our work is a derivation of instance-dependent upper bounds on the expected regret of our proposed algorithms, which has received limited attention in the literature on zero-sum games. Particularly, after $T$ rounds, we achieve an instance-dependent regret upper bounds of $O(Δ+ \sqrt{T})$ for ETC in zero-sum game setting and $O\left(\frac{\log (T Δ^2)}Δ\right)$ for the adaptive elimination algorithm and its variant with non-uniform exploration, where $Δ$ denotes the suboptimality gap. Therefore, our results indicate that the ETC and action pair elimination algorithms perform effectively in zero-sum game settings, achieving regret bounds comparable to existing methods while providing insight through instance-dependent analysis.
title Two-Player Zero-Sum Games with Bandit Feedback
topic Machine Learning
Computer Science and Game Theory
url https://arxiv.org/abs/2506.14518