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| Format: | Preprint |
| Veröffentlicht: |
2025
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| Schlagworte: | |
| Online-Zugang: | https://arxiv.org/abs/2506.15332 |
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| _version_ | 1866911011811885056 |
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| author | Diaz, Patricia |
| author_facet | Diaz, Patricia |
| contents | This paper presents three User Experience Research (UXR) perspectives based on data, evidence and insights - known as Point of View (POV) - showcasing how the strategies and methods of building a POV work in an enterprise setting. The POV are: 1. Smart Visuals: Use AI to extract and translate text from visuals in videos (2019). 2. Assessable Code Editor: Focus on direct AI-feedback to the learner as it is the loop that requires the least effort for the highest impact(2023). 3. Opportunity Landscape: Identify high-impact opportunities at the intersection of emergent technical capabilities that unlock novel approaches to critical user needs while addressing business strategic priorities (2019). They all seemed far-fetched and went against common practice. All were adopted and had long-lasting impact. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2506_15332 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Building Blocks of a User Experience Research Point of View Diaz, Patricia Human-Computer Interaction This paper presents three User Experience Research (UXR) perspectives based on data, evidence and insights - known as Point of View (POV) - showcasing how the strategies and methods of building a POV work in an enterprise setting. The POV are: 1. Smart Visuals: Use AI to extract and translate text from visuals in videos (2019). 2. Assessable Code Editor: Focus on direct AI-feedback to the learner as it is the loop that requires the least effort for the highest impact(2023). 3. Opportunity Landscape: Identify high-impact opportunities at the intersection of emergent technical capabilities that unlock novel approaches to critical user needs while addressing business strategic priorities (2019). They all seemed far-fetched and went against common practice. All were adopted and had long-lasting impact. |
| title | Building Blocks of a User Experience Research Point of View |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2506.15332 |