_version_ 1866918062875213824
author Hunyuan3D, Team
Yang, Shuhui
Yang, Mingxin
Feng, Yifei
Huang, Xin
Zhang, Sheng
He, Zebin
Luo, Di
Liu, Haolin
Zhao, Yunfei
Lin, Qingxiang
Lai, Zeqiang
Yang, Xianghui
Shi, Huiwen
Zhao, Zibo
Zhang, Bowen
Yan, Hongyu
Wang, Lifu
Liu, Sicong
Zhang, Jihong
Chen, Meng
Dong, Liang
Jia, Yiwen
Cai, Yulin
Yu, Jiaao
Tang, Yixuan
Guo, Dongyuan
Yu, Junlin
Zhang, Hao
Ye, Zheng
He, Peng
Wu, Runzhou
Wei, Shida
Zhang, Chao
Tan, Yonghao
Sun, Yifu
Niu, Lin
Huang, Shirui
Zheng, Bojian
Liu, Shu
Chen, Shilin
Yuan, Xiang
Yang, Xiaofeng
Liu, Kai
Zhu, Jianchen
Chen, Peng
Liu, Tian
Wang, Di
Liu, Yuhong
Linus
Jiang, Jie
Huang, Jingwei
Guo, Chunchao
author_facet Hunyuan3D, Team
Yang, Shuhui
Yang, Mingxin
Feng, Yifei
Huang, Xin
Zhang, Sheng
He, Zebin
Luo, Di
Liu, Haolin
Zhao, Yunfei
Lin, Qingxiang
Lai, Zeqiang
Yang, Xianghui
Shi, Huiwen
Zhao, Zibo
Zhang, Bowen
Yan, Hongyu
Wang, Lifu
Liu, Sicong
Zhang, Jihong
Chen, Meng
Dong, Liang
Jia, Yiwen
Cai, Yulin
Yu, Jiaao
Tang, Yixuan
Guo, Dongyuan
Yu, Junlin
Zhang, Hao
Ye, Zheng
He, Peng
Wu, Runzhou
Wei, Shida
Zhang, Chao
Tan, Yonghao
Sun, Yifu
Niu, Lin
Huang, Shirui
Zheng, Bojian
Liu, Shu
Chen, Shilin
Yuan, Xiang
Yang, Xiaofeng
Liu, Kai
Zhu, Jianchen
Chen, Peng
Liu, Tian
Wang, Di
Liu, Yuhong
Linus
Jiang, Jie
Huang, Jingwei
Guo, Chunchao
contents 3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.
format Preprint
id arxiv_https___arxiv_org_abs_2506_15442
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
Hunyuan3D, Team
Yang, Shuhui
Yang, Mingxin
Feng, Yifei
Huang, Xin
Zhang, Sheng
He, Zebin
Luo, Di
Liu, Haolin
Zhao, Yunfei
Lin, Qingxiang
Lai, Zeqiang
Yang, Xianghui
Shi, Huiwen
Zhao, Zibo
Zhang, Bowen
Yan, Hongyu
Wang, Lifu
Liu, Sicong
Zhang, Jihong
Chen, Meng
Dong, Liang
Jia, Yiwen
Cai, Yulin
Yu, Jiaao
Tang, Yixuan
Guo, Dongyuan
Yu, Junlin
Zhang, Hao
Ye, Zheng
He, Peng
Wu, Runzhou
Wei, Shida
Zhang, Chao
Tan, Yonghao
Sun, Yifu
Niu, Lin
Huang, Shirui
Zheng, Bojian
Liu, Shu
Chen, Shilin
Yuan, Xiang
Yang, Xiaofeng
Liu, Kai
Zhu, Jianchen
Chen, Peng
Liu, Tian
Wang, Di
Liu, Yuhong
Linus
Jiang, Jie
Huang, Jingwei
Guo, Chunchao
Computer Vision and Pattern Recognition
Artificial Intelligence
3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.
title Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2506.15442