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Autori principali: Chen, Peter Yichen, Guo, Minghao, Pfister, Hanspeter, Lin, Ming, Freeman, William, Huang, Qixing, Shen, Han-Wei, Matusik, Wojciech
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2506.15786
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author Chen, Peter Yichen
Guo, Minghao
Pfister, Hanspeter
Lin, Ming
Freeman, William
Huang, Qixing
Shen, Han-Wei
Matusik, Wojciech
author_facet Chen, Peter Yichen
Guo, Minghao
Pfister, Hanspeter
Lin, Ming
Freeman, William
Huang, Qixing
Shen, Han-Wei
Matusik, Wojciech
contents Computer graphics, often associated with films, games, and visual effects, has long been a powerful tool for addressing scientific challenges--from its origins in 3D visualization for medical imaging to its role in modern computational modeling and simulation. This course explores the deep and evolving relationship between computer graphics and science, highlighting past achievements, ongoing contributions, and open questions that remain. We show how core methods, such as geometric reasoning and physical modeling, provide inductive biases that help address challenges in both fields, especially in data-scarce settings. To that end, we aim to reframe graphics as a modeling language for science by bridging vocabulary gaps between the two communities. Designed for both newcomers and experts, Graphics4Science invites the graphics community to engage with science, tackle high-impact problems where graphics expertise can make a difference, and contribute to the future of scientific discovery. Additional details are available on the course website: https://graphics4science.github.io
format Preprint
id arxiv_https___arxiv_org_abs_2506_15786
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Graphics4Science: Computer Graphics for Scientific Impacts
Chen, Peter Yichen
Guo, Minghao
Pfister, Hanspeter
Lin, Ming
Freeman, William
Huang, Qixing
Shen, Han-Wei
Matusik, Wojciech
Graphics
Artificial Intelligence
Machine Learning
Computational Physics
Optics
Computer graphics, often associated with films, games, and visual effects, has long been a powerful tool for addressing scientific challenges--from its origins in 3D visualization for medical imaging to its role in modern computational modeling and simulation. This course explores the deep and evolving relationship between computer graphics and science, highlighting past achievements, ongoing contributions, and open questions that remain. We show how core methods, such as geometric reasoning and physical modeling, provide inductive biases that help address challenges in both fields, especially in data-scarce settings. To that end, we aim to reframe graphics as a modeling language for science by bridging vocabulary gaps between the two communities. Designed for both newcomers and experts, Graphics4Science invites the graphics community to engage with science, tackle high-impact problems where graphics expertise can make a difference, and contribute to the future of scientific discovery. Additional details are available on the course website: https://graphics4science.github.io
title Graphics4Science: Computer Graphics for Scientific Impacts
topic Graphics
Artificial Intelligence
Machine Learning
Computational Physics
Optics
url https://arxiv.org/abs/2506.15786