Saved in:
| Main Authors: | Chen, Peter Yichen, Guo, Minghao, Pfister, Hanspeter, Lin, Ming, Freeman, William, Huang, Qixing, Shen, Han-Wei, Matusik, Wojciech |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2506.15786 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representation
by: Guo, Minghao, et al.
Published: (2023)
by: Guo, Minghao, et al.
Published: (2023)
Configurable Holography: Towards Display and Scene Adaptation
by: Zhan, Yicheng, et al.
Published: (2024)
by: Zhan, Yicheng, et al.
Published: (2024)
TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes
by: Guo, Minghao, et al.
Published: (2024)
by: Guo, Minghao, et al.
Published: (2024)
Hierarchical Transformer Preconditioning for Interactive Physics Simulation
by: Osborne, Carl, et al.
Published: (2026)
by: Osborne, Carl, et al.
Published: (2026)
PanoCoach: Enhancing Tactical Coaching and Communication in Soccer with Mixed-Reality Telepresence
by: Kang, Andrew, et al.
Published: (2024)
by: Kang, Andrew, et al.
Published: (2024)
Multiphysics Simulation Methods in Computer Graphics
by: Daniel Holz, et al.
Published: (2025)
by: Daniel Holz, et al.
Published: (2025)
The Racial Character of Computer Graphics Research
by: Kim, Theodore, et al.
Published: (2026)
by: Kim, Theodore, et al.
Published: (2026)
Gaussian Wave Splatting for Computer-Generated Holography
by: Choi, Suyeon, et al.
Published: (2025)
by: Choi, Suyeon, et al.
Published: (2025)
M-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics
by: He, Zhiyong, et al.
Published: (2026)
by: He, Zhiyong, et al.
Published: (2026)
Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty
by: Yılmaz, Doğa, et al.
Published: (2026)
by: Yılmaz, Doğa, et al.
Published: (2026)
Double-Freeform Lens Design for Angular-Spatial Control of Light Fields
by: Sun, Yuou, et al.
Published: (2026)
by: Sun, Yuou, et al.
Published: (2026)
CV-HoloSR: Hologram to hologram super-resolution through volume-upsampling three-dimensional scenes
by: No, Youchan, et al.
Published: (2026)
by: No, Youchan, et al.
Published: (2026)
Multi-directional Backlighting Compressive Light Field Displays
by: Gao, Chen, et al.
Published: (2025)
by: Gao, Chen, et al.
Published: (2025)
Introducing GPGPUs to smartphone-based digital holographic microscope for 3D imaging
by: Nagahama, Yuki
Published: (2025)
by: Nagahama, Yuki
Published: (2025)
Ellipsography: Single-Shot Speckle-Free Holography via Vectorial Interference Shaping
by: Wen, Anzhou, et al.
Published: (2026)
by: Wen, Anzhou, et al.
Published: (2026)
Impact and Educational Effectiveness of the Graphic Adaptation of Sapiens in Depicting Human Evolution
by: Kumar, Sanjiv
Published: (2022)
by: Kumar, Sanjiv
Published: (2022)
Kinematic Kitbashing
by: Guo, Minghao, et al.
Published: (2025)
by: Guo, Minghao, et al.
Published: (2025)
Revisiting Micro and Macro Expressions in Computer Graphics Characters
by: Montanha, Rubens, et al.
Published: (2023)
by: Montanha, Rubens, et al.
Published: (2023)
LayoutRectifier: An Optimization-based Post-processing for Graphic Design Layout Generation
by: Shen, I-Chao, et al.
Published: (2025)
by: Shen, I-Chao, et al.
Published: (2025)
Droplet Simulations in Computer Graphics: Theories, Methods and Applications
by: Keshtkar, Hossein, et al.
Published: (2024)
by: Keshtkar, Hossein, et al.
Published: (2024)
RigidFormer: Learning Rigid Dynamics using Transformers
by: Dou, Zhiyang, et al.
Published: (2026)
by: Dou, Zhiyang, et al.
Published: (2026)
Large-Area Fabrication-Aware Computational Diffractive Optics
by: Wei, Kaixuan, et al.
Published: (2025)
by: Wei, Kaixuan, et al.
Published: (2025)
pyGANDALF -- An open-source, Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics
by: Petropoulos, John, et al.
Published: (2024)
by: Petropoulos, John, et al.
Published: (2024)
AI-Enhanced Automatic Design of Efficient Underwater Gliders
by: Chen, Peter Yichen, et al.
Published: (2025)
by: Chen, Peter Yichen, et al.
Published: (2025)
Graphical User Interface Programming in Introductory Computer Science.
by: Skolnick, Michael M., et al.
Published: (1995)
by: Skolnick, Michael M., et al.
Published: (1995)
CGVQM+D: Computer Graphics Video Quality Metric and Dataset
by: Jindal, Akshay, et al.
Published: (2025)
by: Jindal, Akshay, et al.
Published: (2025)
Dynamic-Interactive Graphics for Statistics (26 Years Later)
by: Pedro Valero-Mora
Published: (2014)
by: Pedro Valero-Mora
Published: (2014)
LayoutRectifier: An Optimization‐based Post‐processing for Graphic Design Layout Generation
by: I‐Chao Shen, et al.
Published: (2025)
by: I‐Chao Shen, et al.
Published: (2025)
BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing
by: Gu, Yunqi, et al.
Published: (2025)
by: Gu, Yunqi, et al.
Published: (2025)
PosterReward: Unlocking Accurate Evaluation for High-Quality Graphic Design Generation
by: Lai, Jianyu, et al.
Published: (2026)
by: Lai, Jianyu, et al.
Published: (2026)
Graphically Speaking: Graphics Software for Non-Artists.
by: Crawford, Walt
Published: (1994)
by: Crawford, Walt
Published: (1994)
Bezier Splatting for Fast and Differentiable Vector Graphics Rendering
by: Liu, Xi, et al.
Published: (2025)
by: Liu, Xi, et al.
Published: (2025)
Role of Graphics in Disaster Communication: Practitioner Perspectives on Use, Challenges, and Inclusivity
by: Madugalla, Anuradha, et al.
Published: (2026)
by: Madugalla, Anuradha, et al.
Published: (2026)
Divide-Conquer-and-Merge: Memory- and Time-Efficient Holographic Displays
by: Dong, Zhenxing, et al.
Published: (2024)
by: Dong, Zhenxing, et al.
Published: (2024)
Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation
by: Chao, Brian, et al.
Published: (2024)
by: Chao, Brian, et al.
Published: (2024)
High contrast holography through dual modulation
by: Kabuli, Leyla, et al.
Published: (2024)
by: Kabuli, Leyla, et al.
Published: (2024)
Wave Tracing: Generalizing The Path Integral To Wave Optics
by: Steinberg, Shlomi, et al.
Published: (2025)
by: Steinberg, Shlomi, et al.
Published: (2025)
Statistical Blendshape Calculation and Analysis for Graphics Applications
by: Li, Shuxian, et al.
Published: (2026)
by: Li, Shuxian, et al.
Published: (2026)
AnnoGram: An Annotative Grammar of Graphics Extension
by: Rahman, Md Dilshadur, et al.
Published: (2025)
by: Rahman, Md Dilshadur, et al.
Published: (2025)
WorldParticle: Unified World Simulation of Lagrangian Particle Dynamics via Transformer
by: Wang, Caoliwen, et al.
Published: (2026)
by: Wang, Caoliwen, et al.
Published: (2026)
Similar Items
-
Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representation
by: Guo, Minghao, et al.
Published: (2023) -
Configurable Holography: Towards Display and Scene Adaptation
by: Zhan, Yicheng, et al.
Published: (2024) -
TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes
by: Guo, Minghao, et al.
Published: (2024) -
Hierarchical Transformer Preconditioning for Interactive Physics Simulation
by: Osborne, Carl, et al.
Published: (2026) -
PanoCoach: Enhancing Tactical Coaching and Communication in Soccer with Mixed-Reality Telepresence
by: Kang, Andrew, et al.
Published: (2024)