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Main Authors: Gerlach, Lina, Löding, Christof, Ábrahám, Erika
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2506.16775
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author Gerlach, Lina
Löding, Christof
Ábrahám, Erika
author_facet Gerlach, Lina
Löding, Christof
Ábrahám, Erika
contents We propose a probabilistic hyperlogic called HyperSt$^2$ that can express hyperproperties of strategies in turn-based stochastic games. To the best of our knowledge, HyperSt$^2$ is the first hyperlogic for stochastic games. HyperSt$^2$ can relate probabilities of several independent executions of strategies in a stochastic game. For example, in HyperSt$^2$ it is natural to formalize optimality, i.e., to express that some strategy is better than all other strategies, or to express the existence of Nash equilibria. We investigate the expressivity of HyperSt$^2$ by comparing it to existing logics for stochastic games, as well as existing hyperlogics. Though the model-checking problem for HyperSt$^2$ is in general undecidable, we show that it becomes decidable for bounded memory and is in EXPTIME and PSPACE-hard over memoryless deterministic strategies, and we identify a fragment for which the model-checking problem is PSPACE-complete.
format Preprint
id arxiv_https___arxiv_org_abs_2506_16775
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Hyperlogic for Strategies in Stochastic Games (Extended Version)
Gerlach, Lina
Löding, Christof
Ábrahám, Erika
Logic in Computer Science
We propose a probabilistic hyperlogic called HyperSt$^2$ that can express hyperproperties of strategies in turn-based stochastic games. To the best of our knowledge, HyperSt$^2$ is the first hyperlogic for stochastic games. HyperSt$^2$ can relate probabilities of several independent executions of strategies in a stochastic game. For example, in HyperSt$^2$ it is natural to formalize optimality, i.e., to express that some strategy is better than all other strategies, or to express the existence of Nash equilibria. We investigate the expressivity of HyperSt$^2$ by comparing it to existing logics for stochastic games, as well as existing hyperlogics. Though the model-checking problem for HyperSt$^2$ is in general undecidable, we show that it becomes decidable for bounded memory and is in EXPTIME and PSPACE-hard over memoryless deterministic strategies, and we identify a fragment for which the model-checking problem is PSPACE-complete.
title A Hyperlogic for Strategies in Stochastic Games (Extended Version)
topic Logic in Computer Science
url https://arxiv.org/abs/2506.16775