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Autores principales: Li, Jiaqi, Tang, Junshu, Xu, Zhiyong, Wu, Longhuang, Zhou, Yuan, Shao, Shuai, Yu, Tianbao, Cao, Zhiguo, Lu, Qinglin
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2506.17201
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author Li, Jiaqi
Tang, Junshu
Xu, Zhiyong
Wu, Longhuang
Zhou, Yuan
Shao, Shuai
Yu, Tianbao
Cao, Zhiguo
Lu, Qinglin
author_facet Li, Jiaqi
Tang, Junshu
Xu, Zhiyong
Wu, Longhuang
Zhou, Yuan
Shao, Shuai
Yu, Tianbao
Cao, Zhiguo
Lu, Qinglin
contents Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face limitations in dynamics, generality, long-term consistency, and efficiency, which limit the ability to create various gameplay videos. To address these gaps, we introduce Hunyuan-GameCraft, a novel framework for high-dynamic interactive video generation in game environments. To achieve fine-grained action control, we unify standard keyboard and mouse inputs into a shared camera representation space, facilitating smooth interpolation between various camera and movement operations. Then we propose a hybrid history-conditioned training strategy that extends video sequences autoregressively while preserving game scene information. Additionally, to enhance inference efficiency and playability, we achieve model distillation to reduce computational overhead while maintaining consistency across long temporal sequences, making it suitable for real-time deployment in complex interactive environments. The model is trained on a large-scale dataset comprising over one million gameplay recordings across over 100 AAA games, ensuring broad coverage and diversity, then fine-tuned on a carefully annotated synthetic dataset to enhance precision and control. The curated game scene data significantly improves the visual fidelity, realism and action controllability. Extensive experiments demonstrate that Hunyuan-GameCraft significantly outperforms existing models, advancing the realism and playability of interactive game video generation.
format Preprint
id arxiv_https___arxiv_org_abs_2506_17201
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Li, Jiaqi
Tang, Junshu
Xu, Zhiyong
Wu, Longhuang
Zhou, Yuan
Shao, Shuai
Yu, Tianbao
Cao, Zhiguo
Lu, Qinglin
Computer Vision and Pattern Recognition
Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face limitations in dynamics, generality, long-term consistency, and efficiency, which limit the ability to create various gameplay videos. To address these gaps, we introduce Hunyuan-GameCraft, a novel framework for high-dynamic interactive video generation in game environments. To achieve fine-grained action control, we unify standard keyboard and mouse inputs into a shared camera representation space, facilitating smooth interpolation between various camera and movement operations. Then we propose a hybrid history-conditioned training strategy that extends video sequences autoregressively while preserving game scene information. Additionally, to enhance inference efficiency and playability, we achieve model distillation to reduce computational overhead while maintaining consistency across long temporal sequences, making it suitable for real-time deployment in complex interactive environments. The model is trained on a large-scale dataset comprising over one million gameplay recordings across over 100 AAA games, ensuring broad coverage and diversity, then fine-tuned on a carefully annotated synthetic dataset to enhance precision and control. The curated game scene data significantly improves the visual fidelity, realism and action controllability. Extensive experiments demonstrate that Hunyuan-GameCraft significantly outperforms existing models, advancing the realism and playability of interactive game video generation.
title Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.17201