FramePrompt: In-context Controllable Animation with Zero Structural Changes
Fuente:
arXiv
Saved in:
| Main Authors: | Fang, Guian, Gu, Yuchao, Shou, Mike Zheng |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
NeurFrame: Learning Continuous Frame Fields for Structured Mesh Generation
by: Yu, Xiaoyang, et al.
Published: (2026)
by: Yu, Xiaoyang, et al.
Published: (2026)
Screen, Cache, and Match: A Training-Free Causality-Consistent Reference Frame Framework for Human Animation
by: Wang, Jianan, et al.
Published: (2025)
by: Wang, Jianan, et al.
Published: (2025)
Real-time Animation Generation and Control on Rigged Models via Large Language Models
by: Huang, Han, et al.
Published: (2023)
by: Huang, Han, et al.
Published: (2023)
Empowering LLMs with Structural Role Inference for Zero-Shot Graph Learning
by: Zhang, Heng, et al.
Published: (2025)
by: Zhang, Heng, et al.
Published: (2025)
Real Time Animator: High-Quality Cartoon Style Transfer in 6 Animation Styles on Images and Videos
by: Yang, Liuxin, et al.
Published: (2025)
by: Yang, Liuxin, et al.
Published: (2025)
Sketch Animation: State-of-the-art Report
by: Rai, Gaurav, et al.
Published: (2025)
by: Rai, Gaurav, et al.
Published: (2025)
Progressing Level-of-Detail Animation of Volumetric Elastodynamics
by: Zhang, Jiayi Eris, et al.
Published: (2025)
by: Zhang, Jiayi Eris, et al.
Published: (2025)
Cloth Animation with Time-dependent Persistent Wrinkles
by: Gong, Deshan, et al.
Published: (2025)
by: Gong, Deshan, et al.
Published: (2025)
Lightweight Self-Driven Deformable Organ Animations
by: Kenwright, Benjamnin, et al.
Published: (2024)
by: Kenwright, Benjamnin, et al.
Published: (2024)
3D Gaussian Model for Animation and Texturing
by: Wang, Xiangzhi Eric, et al.
Published: (2024)
by: Wang, Xiangzhi Eric, et al.
Published: (2024)
Generative AI for 2D Character Animation
by: Guajardo, Jaime, et al.
Published: (2024)
by: Guajardo, Jaime, et al.
Published: (2024)
Half Pound Filter for Real-Time Animation Blending
by: Lasagno, Riccardo
Published: (2026)
by: Lasagno, Riccardo
Published: (2026)
Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatars
by: Bühler, Marcel C., et al.
Published: (2025)
by: Bühler, Marcel C., et al.
Published: (2025)
Generative Cutout Animation
by: Ivan Puhachov, et al.
Published: (2026)
by: Ivan Puhachov, et al.
Published: (2026)
Animating Childlike Drawings with 2.5D Character Rigs
by: Smith, Harrison Jesse, et al.
Published: (2025)
by: Smith, Harrison Jesse, et al.
Published: (2025)
RigMo: Unifying Rig and Motion Learning for Generative Animation
by: Zhang, Hao, et al.
Published: (2026)
by: Zhang, Hao, et al.
Published: (2026)
Animator-Centric Skeleton Generation on Objects with Fine-Grained Details
by: Sun, Mingze, et al.
Published: (2026)
by: Sun, Mingze, et al.
Published: (2026)
ChildlikeSHAPES: Semantic Hierarchical Region Parsing for Animating Figure Drawings
by: Srivastava, Astitva, et al.
Published: (2025)
by: Srivastava, Astitva, et al.
Published: (2025)
AnimaMimic: Imitating 3D Animation from Video Priors
by: Xie, Tianyi, et al.
Published: (2025)
by: Xie, Tianyi, et al.
Published: (2025)
moveEZ: An R Package for Animated Biplots
by: Ganey, Raeesa, et al.
Published: (2026)
by: Ganey, Raeesa, et al.
Published: (2026)
PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation
by: Kiray, Mert, et al.
Published: (2025)
by: Kiray, Mert, et al.
Published: (2025)
Multi-Prompt Style Interpolation for Fine-Grained Artistic Control
by: Chen, Lei, et al.
Published: (2025)
by: Chen, Lei, et al.
Published: (2025)
Skinned Motion Retargeting with Dense Geometric Interaction Perception
by: Ye, Zijie, et al.
Published: (2024)
by: Ye, Zijie, et al.
Published: (2024)
Controllable Single-shot Animation Blending with Temporal Conditioning
by: Tselepi, Eleni, et al.
Published: (2025)
by: Tselepi, Eleni, et al.
Published: (2025)
Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation
by: Racković, Stevo, et al.
Published: (2024)
by: Racković, Stevo, et al.
Published: (2024)
DrawingSpinUp: 3D Animation from Single Character Drawings
by: Zhou, Jie, et al.
Published: (2024)
by: Zhou, Jie, et al.
Published: (2024)
Llanimation: Llama Driven Gesture Animation
by: J. Windle, et al.
Published: (2024)
by: J. Windle, et al.
Published: (2024)
PhysAnimator: Physics-Guided Generative Cartoon Animation
by: Xie, Tianyi, et al.
Published: (2025)
by: Xie, Tianyi, et al.
Published: (2025)
PDP: Physics-Based Character Animation via Diffusion Policy
by: Truong, Takara E., et al.
Published: (2024)
by: Truong, Takara E., et al.
Published: (2024)
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
by: Zhou, Jie, et al.
Published: (2025)
by: Zhou, Jie, et al.
Published: (2025)
Character Animation in AR: Character Animation in AR: a mobile application development study
by: Bhattacharjee, Sukanya, et al.
Published: (2024)
by: Bhattacharjee, Sukanya, et al.
Published: (2024)
MotionDreamer: Exploring Semantic Video Diffusion features for Zero-Shot 3D Mesh Animation
by: Uzolas, Lukas, et al.
Published: (2024)
by: Uzolas, Lukas, et al.
Published: (2024)
Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Models
by: Millán, Marc Benedí San, et al.
Published: (2025)
by: Millán, Marc Benedí San, et al.
Published: (2025)
GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics
by: Wang, Jiaxin, et al.
Published: (2026)
by: Wang, Jiaxin, et al.
Published: (2026)
AniSora: Exploring the Frontiers of Animation Video Generation in the Sora Era
by: Jiang, Yudong, et al.
Published: (2024)
by: Jiang, Yudong, et al.
Published: (2024)
Garment Animation NeRF with Color Editing
by: Renke Wang, et al.
Published: (2024)
by: Renke Wang, et al.
Published: (2024)
Automatic Inbetweening for Stroke‐Based Painterly Animation
by: Nicolas Barroso, et al.
Published: (2024)
by: Nicolas Barroso, et al.
Published: (2024)
Ray Tracing Animated Displaced Micro‐Meshes
by: Holger Gruen, et al.
Published: (2024)
by: Holger Gruen, et al.
Published: (2024)
A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D
by: Todo, Hideki, et al.
Published: (2024)
by: Todo, Hideki, et al.
Published: (2024)
OT-Talk: Animating 3D Talking Head with Optimal Transportation
by: Wang, Xinmu, et al.
Published: (2025)
by: Wang, Xinmu, et al.
Published: (2025)
Similar Items
-
NeurFrame: Learning Continuous Frame Fields for Structured Mesh Generation
by: Yu, Xiaoyang, et al.
Published: (2026) -
Screen, Cache, and Match: A Training-Free Causality-Consistent Reference Frame Framework for Human Animation
by: Wang, Jianan, et al.
Published: (2025) -
Real-time Animation Generation and Control on Rigged Models via Large Language Models
by: Huang, Han, et al.
Published: (2023) -
Empowering LLMs with Structural Role Inference for Zero-Shot Graph Learning
by: Zhang, Heng, et al.
Published: (2025) -
Real Time Animator: High-Quality Cartoon Style Transfer in 6 Animation Styles on Images and Videos
by: Yang, Liuxin, et al.
Published: (2025)