Programmable-Room: Interactive Textured 3D Room Meshes Generation Empowered by Large Language Models

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Main Authors: Kim, Jihyun, Park, Junho, Kong, Kyeongbo, Kang, Suk-Ju
Format: Preprint
Published: 2025
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author Kim, Jihyun
Park, Junho
Kong, Kyeongbo
Kang, Suk-Ju
author_facet Kim, Jihyun
Park, Junho
Kong, Kyeongbo
Kang, Suk-Ju
contents We present Programmable-Room, a framework which interactively generates and edits a 3D room mesh, given natural language instructions. For precise control of a room's each attribute, we decompose the challenging task into simpler steps such as creating plausible 3D coordinates for room meshes, generating panorama images for the texture, constructing 3D meshes by integrating the coordinates and panorama texture images, and arranging furniture. To support the various decomposed tasks with a unified framework, we incorporate visual programming (VP). VP is a method that utilizes a large language model (LLM) to write a Python-like program which is an ordered list of necessary modules for the various tasks given in natural language. We develop most of the modules. Especially, for the texture generating module, we utilize a pretrained large-scale diffusion model to generate panorama images conditioned on text and visual prompts (i.e., layout, depth, and semantic map) simultaneously. Specifically, we enhance the panorama image generation quality by optimizing the training objective with a 1D representation of a panorama scene obtained from bidirectional LSTM. We demonstrate Programmable-Room's flexibility in generating and editing 3D room meshes, and prove our framework's superiority to an existing model quantitatively and qualitatively. Project page is available in https://jihyun0510.github.io/Programmable_Room_Page/.
format Preprint
id arxiv_https___arxiv_org_abs_2506_17707
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Programmable-Room: Interactive Textured 3D Room Meshes Generation Empowered by Large Language Models
Kim, Jihyun
Park, Junho
Kong, Kyeongbo
Kang, Suk-Ju
Computer Vision and Pattern Recognition
Artificial Intelligence
Multimedia
We present Programmable-Room, a framework which interactively generates and edits a 3D room mesh, given natural language instructions. For precise control of a room's each attribute, we decompose the challenging task into simpler steps such as creating plausible 3D coordinates for room meshes, generating panorama images for the texture, constructing 3D meshes by integrating the coordinates and panorama texture images, and arranging furniture. To support the various decomposed tasks with a unified framework, we incorporate visual programming (VP). VP is a method that utilizes a large language model (LLM) to write a Python-like program which is an ordered list of necessary modules for the various tasks given in natural language. We develop most of the modules. Especially, for the texture generating module, we utilize a pretrained large-scale diffusion model to generate panorama images conditioned on text and visual prompts (i.e., layout, depth, and semantic map) simultaneously. Specifically, we enhance the panorama image generation quality by optimizing the training objective with a 1D representation of a panorama scene obtained from bidirectional LSTM. We demonstrate Programmable-Room's flexibility in generating and editing 3D room meshes, and prove our framework's superiority to an existing model quantitatively and qualitatively. Project page is available in https://jihyun0510.github.io/Programmable_Room_Page/.
title Programmable-Room: Interactive Textured 3D Room Meshes Generation Empowered by Large Language Models
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Multimedia
url https://arxiv.org/abs/2506.17707