Saved in:
| Main Authors: | Sheng, Kaifeng, Zhou, Zheng, Peng, Yingliang, Wang, Qianwei |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2506.18575 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Triangle Splatting+: Differentiable Rendering with Opaque Triangles
by: Held, Jan, et al.
Published: (2025)
by: Held, Jan, et al.
Published: (2025)
MeshSplatting: Differentiable Rendering with Opaque Meshes
by: Held, Jan, et al.
Published: (2025)
by: Held, Jan, et al.
Published: (2025)
Direct Learning of Mesh and Appearance via 3D Gaussian Splatting
by: Lin, Ancheng, et al.
Published: (2024)
by: Lin, Ancheng, et al.
Published: (2024)
Triangle Splatting SLAM
by: Fry, Nicholas, et al.
Published: (2026)
by: Fry, Nicholas, et al.
Published: (2026)
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)
by: Zhou, Kaichen, et al.
Published: (2023)
DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D Generation
by: Yang, Haibo, et al.
Published: (2024)
by: Yang, Haibo, et al.
Published: (2024)
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
by: Tobiasz, Rafał, et al.
Published: (2025)
by: Tobiasz, Rafał, et al.
Published: (2025)
Enhancement of 3D Gaussian Splatting using Raw Mesh for Photorealistic Recreation of Architectures
by: Wang, Ruizhe, et al.
Published: (2024)
by: Wang, Ruizhe, et al.
Published: (2024)
Triangle Splatting for Real-Time Radiance Field Rendering
by: Held, Jan, et al.
Published: (2025)
by: Held, Jan, et al.
Published: (2025)
FTSplat: Feed-forward Triangle Splatting Network
by: Jinlin, Xiong, et al.
Published: (2026)
by: Jinlin, Xiong, et al.
Published: (2026)
SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training
by: Zheng, Yang, et al.
Published: (2025)
by: Zheng, Yang, et al.
Published: (2025)
DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification
by: Tojo, Kenji, et al.
Published: (2026)
by: Tojo, Kenji, et al.
Published: (2026)
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
by: Jun-Seong, Kim, et al.
Published: (2025)
by: Jun-Seong, Kim, et al.
Published: (2025)
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
by: Choi, Jaehoon, et al.
Published: (2024)
by: Choi, Jaehoon, et al.
Published: (2024)
DMesh: A Differentiable Mesh Representation
by: Son, Sanghyun, et al.
Published: (2024)
by: Son, Sanghyun, et al.
Published: (2024)
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
by: Shao, Zhijing, et al.
Published: (2024)
by: Shao, Zhijing, et al.
Published: (2024)
UniMesh: Unifying 3D Mesh Understanding and Generation
by: Huang, Peng, et al.
Published: (2026)
by: Huang, Peng, et al.
Published: (2026)
Triplet: Triangle Patchlet for Mesh-Based Inverse Rendering and Scene Parameters Approximation
by: Yang, Jiajie
Published: (2024)
by: Yang, Jiajie
Published: (2024)
AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones
by: Ren, Xuqian, et al.
Published: (2024)
by: Ren, Xuqian, et al.
Published: (2024)
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
by: Jiang, Yuheng, et al.
Published: (2024)
by: Jiang, Yuheng, et al.
Published: (2024)
Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting
by: Gao, Kyle, et al.
Published: (2024)
by: Gao, Kyle, et al.
Published: (2024)
GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstruction
by: Zhang, Jianing, et al.
Published: (2024)
by: Zhang, Jianing, et al.
Published: (2024)
Gradient-Direction-Aware Density Control for 3D Gaussian Splatting
by: Zhou, Zheng, et al.
Published: (2025)
by: Zhou, Zheng, et al.
Published: (2025)
Few-Shot Video Object Segmentation in X-Ray Angiography Using Local Matching and Spatio-Temporal Consistency Loss
by: Xi, Lin, et al.
Published: (2026)
by: Xi, Lin, et al.
Published: (2026)
Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video
by: Jiang, Zeren, et al.
Published: (2026)
by: Jiang, Zeren, et al.
Published: (2026)
LangSplat: 3D Language Gaussian Splatting
by: Qin, Minghan, et al.
Published: (2023)
by: Qin, Minghan, et al.
Published: (2023)
TriDE: Triangle-Consistent Translation Directions for Global Camera Pose Estimation
by: Chen, Francisco, et al.
Published: (2026)
by: Chen, Francisco, et al.
Published: (2026)
FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation
by: Wang, Zhaorui, et al.
Published: (2025)
by: Wang, Zhaorui, et al.
Published: (2025)
3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering
by: Krishnan, Meenakshi, et al.
Published: (2025)
by: Krishnan, Meenakshi, et al.
Published: (2025)
FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstruction
by: Fan, Jinlong, et al.
Published: (2025)
by: Fan, Jinlong, et al.
Published: (2025)
EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis
by: Miao, Sheng, et al.
Published: (2026)
by: Miao, Sheng, et al.
Published: (2026)
TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking
by: Guo, Hanzhi, et al.
Published: (2025)
by: Guo, Hanzhi, et al.
Published: (2025)
HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar
by: Zong, Yeheng, et al.
Published: (2026)
by: Zong, Yeheng, et al.
Published: (2026)
MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting
by: Ma, Shaojie, et al.
Published: (2024)
by: Ma, Shaojie, et al.
Published: (2024)
BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering
by: Wu, Minye, et al.
Published: (2025)
by: Wu, Minye, et al.
Published: (2025)
Faster and Better 3D Splatting via Group Training
by: Wang, Chengbo, et al.
Published: (2024)
by: Wang, Chengbo, et al.
Published: (2024)
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
by: Turkulainen, Matias, et al.
Published: (2024)
by: Turkulainen, Matias, et al.
Published: (2024)
GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting
by: Waczyńska, Joanna, et al.
Published: (2024)
by: Waczyńska, Joanna, et al.
Published: (2024)
SplatTalk: 3D VQA with Gaussian Splatting
by: Thai, Anh, et al.
Published: (2025)
by: Thai, Anh, et al.
Published: (2025)
Ref-GS: Directional Factorization for 2D Gaussian Splatting
by: Zhang, Youjia, et al.
Published: (2024)
by: Zhang, Youjia, et al.
Published: (2024)
Similar Items
-
Triangle Splatting+: Differentiable Rendering with Opaque Triangles
by: Held, Jan, et al.
Published: (2025) -
MeshSplatting: Differentiable Rendering with Opaque Meshes
by: Held, Jan, et al.
Published: (2025) -
Direct Learning of Mesh and Appearance via 3D Gaussian Splatting
by: Lin, Ancheng, et al.
Published: (2024) -
Triangle Splatting SLAM
by: Fry, Nicholas, et al.
Published: (2026) -
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)