Efficient B-Spline Finite Elements for Cloth Simulation
Fuente:
arXiv
Saved in:
| Main Authors: | Meng, Yuqi, Shi, Yihao, Huang, Kemeng, Lu, Zixuan, Guo, Ning, Komura, Taku, Yang, Yin, Li, Minchen |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
StiffGIPC: Advancing GPU IPC for stiff affine-deformable simulation
by: Huang, Kemeng, et al.
Published: (2024)
by: Huang, Kemeng, et al.
Published: (2024)
AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
by: Wang, Xuan, et al.
Published: (2026)
by: Wang, Xuan, et al.
Published: (2026)
SENC: Handling Self-collision in Neural Cloth Simulation
by: Liao, Zhouyingcheng, et al.
Published: (2024)
by: Liao, Zhouyingcheng, et al.
Published: (2024)
GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy
by: Huang, Kemeng, et al.
Published: (2023)
by: Huang, Kemeng, et al.
Published: (2023)
An Efficient Multilevel Preconditioned Nonlinear Conjugate Gradient Method for Incremental Potential Contact
by: Zhang, Yu, et al.
Published: (2026)
by: Zhang, Yu, et al.
Published: (2026)
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
by: Lan, Lei, et al.
Published: (2024)
by: Lan, Lei, et al.
Published: (2024)
YASPS: A Symbolic Framework for Extensible, High-Performance IPC Simulation
by: Tang, Xuan, et al.
Published: (2026)
by: Tang, Xuan, et al.
Published: (2026)
SmokeSVD: Smoke Reconstruction from A Single View via Progressive Novel View Synthesis and Refinement with Diffusion Models
by: Li, Chen, et al.
Published: (2025)
by: Li, Chen, et al.
Published: (2025)
Online Photon Guiding with 3D Gaussians for Caustics Rendering
by: Huang, Jiawei, et al.
Published: (2024)
by: Huang, Jiawei, et al.
Published: (2024)
MATStruct: High-Quality Medial Mesh Computation via Structure-aware Variational Optimization
by: Wang, Ningna, et al.
Published: (2025)
by: Wang, Ningna, et al.
Published: (2025)
Robust and Efficient Penetration-Free Elastodynamics without Barriers
by: Zheng, Juntian, et al.
Published: (2025)
by: Zheng, Juntian, et al.
Published: (2025)
Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation
by: Lin, Guying, et al.
Published: (2023)
by: Lin, Guying, et al.
Published: (2023)
CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions
by: Lu, Jintao, et al.
Published: (2024)
by: Lu, Jintao, et al.
Published: (2024)
Cloth Animation with Time-dependent Persistent Wrinkles
by: Gong, Deshan, et al.
Published: (2025)
by: Gong, Deshan, et al.
Published: (2025)
MotionPersona: Characteristics-aware Locomotion Control
by: Shi, Mingyi, et al.
Published: (2025)
by: Shi, Mingyi, et al.
Published: (2025)
Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact
by: Guo, Dewen, et al.
Published: (2024)
by: Guo, Dewen, et al.
Published: (2024)
Penetration-free Solid-Fluid Interaction on Shells and Rods
by: Sun, Yuchen, et al.
Published: (2025)
by: Sun, Yuchen, et al.
Published: (2025)
CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects
by: Pi, Huaijin, et al.
Published: (2025)
by: Pi, Huaijin, et al.
Published: (2025)
Taming Diffusion Probabilistic Models for Character Control
by: Chen, Rui, et al.
Published: (2024)
by: Chen, Rui, et al.
Published: (2024)
Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians
by: Huang, Jiawei, et al.
Published: (2023)
by: Huang, Jiawei, et al.
Published: (2023)
WorldParticle: Unified World Simulation of Lagrangian Particle Dynamics via Transformer
by: Wang, Caoliwen, et al.
Published: (2026)
by: Wang, Caoliwen, et al.
Published: (2026)
ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation
by: Zhang, Yu, et al.
Published: (2026)
by: Zhang, Yu, et al.
Published: (2026)
RMD: A Simple Baseline for More General Human Motion Generation via Training-free Retrieval-Augmented Motion Diffuse
by: Liao, Zhouyingcheng, et al.
Published: (2024)
by: Liao, Zhouyingcheng, et al.
Published: (2024)
Real-Time Cloth Simulation Using WebGPU: Evaluating Limits of High-Resolution
by: Sung, Nak-Jun, et al.
Published: (2025)
by: Sung, Nak-Jun, et al.
Published: (2025)
CK-MPM: A Compact-Kernel Material Point Method
by: Liu, Michael, et al.
Published: (2024)
by: Liu, Michael, et al.
Published: (2024)
Energy-Controllable Time Integration for Elastodynamic Contact
by: You, Kevin, et al.
Published: (2026)
by: You, Kevin, et al.
Published: (2026)
Automatic Skinning using the Mixed Finite Element Method
by: Song, Hongcheng, et al.
Published: (2024)
by: Song, Hongcheng, et al.
Published: (2024)
Implicit Bonded Discrete Element Method with Manifold Optimization
by: Lu, Jia-Ming, et al.
Published: (2023)
by: Lu, Jia-Ming, et al.
Published: (2023)
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
by: Qin, Dafei, et al.
Published: (2024)
by: Qin, Dafei, et al.
Published: (2024)
Bolt: Clothing Virtual Characters at Scale
by: Leaf, Jonathan, et al.
Published: (2025)
by: Leaf, Jonathan, et al.
Published: (2025)
Neural Appearance Model for Cloth Rendering
by: Soh, Guan Yu, et al.
Published: (2023)
by: Soh, Guan Yu, et al.
Published: (2023)
TLControl: Trajectory and Language Control for Human Motion Synthesis
by: Wan, Weilin, et al.
Published: (2023)
by: Wan, Weilin, et al.
Published: (2023)
Conformal Surface Splines
by: Soliman, Yousuf, et al.
Published: (2024)
by: Soliman, Yousuf, et al.
Published: (2024)
Local Surface Parameterizations via Smoothed Geodesic Splines
by: Madan, Abhishek, et al.
Published: (2024)
by: Madan, Abhishek, et al.
Published: (2024)
TRELLISWorld: Training-Free World Generation from Object Generators
by: Chen, Hanke, et al.
Published: (2025)
by: Chen, Hanke, et al.
Published: (2025)
Simulating Parametric Thin Shells by Bicubic Hermite Elements
by: Ni, Xingyu, et al.
Published: (2023)
by: Ni, Xingyu, et al.
Published: (2023)
Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors
by: Lou, Yuke, et al.
Published: (2025)
by: Lou, Yuke, et al.
Published: (2025)
CrossGen: Learning and Generating Cross Fields for Quad Meshing
by: Dong, Qiujie, et al.
Published: (2025)
by: Dong, Qiujie, et al.
Published: (2025)
Volumetric Homogenization for Knitwear Simulation
by: Yuan, Chun, et al.
Published: (2024)
by: Yuan, Chun, et al.
Published: (2024)
It Takes Two: Real-time Co-Speech Two-person's Interaction Generation via Reactive Auto-regressive Diffusion Model
by: Shi, Mingyi, et al.
Published: (2024)
by: Shi, Mingyi, et al.
Published: (2024)
Similar Items
-
StiffGIPC: Advancing GPU IPC for stiff affine-deformable simulation
by: Huang, Kemeng, et al.
Published: (2024) -
AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
by: Wang, Xuan, et al.
Published: (2026) -
SENC: Handling Self-collision in Neural Cloth Simulation
by: Liao, Zhouyingcheng, et al.
Published: (2024) -
GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy
by: Huang, Kemeng, et al.
Published: (2023) -
An Efficient Multilevel Preconditioned Nonlinear Conjugate Gradient Method for Incremental Potential Contact
by: Zhang, Yu, et al.
Published: (2026)