VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Li, Runjia, Torr, Philip, Vedaldi, Andrea, Jakab, Tomas
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866913990265798656
author Li, Runjia
Torr, Philip
Vedaldi, Andrea
Jakab, Tomas
author_facet Li, Runjia
Torr, Philip
Vedaldi, Andrea
Jakab, Tomas
contents We propose a novel memory module for building video generators capable of interactively exploring environments. Previous approaches have achieved similar results either by out-painting 2D views of a scene while incrementally reconstructing its 3D geometry-which quickly accumulates errors-or by using video generators with a short context window, which struggle to maintain scene coherence over the long term. To address these limitations, we introduce Surfel-Indexed View Memory (VMem), a memory module that remembers past views by indexing them geometrically based on the 3D surface elements (surfels) they have observed. VMem enables efficient retrieval of the most relevant past views when generating new ones. By focusing only on these relevant views, our method produces consistent explorations of imagined environments at a fraction of the computational cost required to use all past views as context. We evaluate our approach on challenging long-term scene synthesis benchmarks and demonstrate superior performance compared to existing methods in maintaining scene coherence and camera control.
format Preprint
id arxiv_https___arxiv_org_abs_2506_18903
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory
Li, Runjia
Torr, Philip
Vedaldi, Andrea
Jakab, Tomas
Computer Vision and Pattern Recognition
We propose a novel memory module for building video generators capable of interactively exploring environments. Previous approaches have achieved similar results either by out-painting 2D views of a scene while incrementally reconstructing its 3D geometry-which quickly accumulates errors-or by using video generators with a short context window, which struggle to maintain scene coherence over the long term. To address these limitations, we introduce Surfel-Indexed View Memory (VMem), a memory module that remembers past views by indexing them geometrically based on the 3D surface elements (surfels) they have observed. VMem enables efficient retrieval of the most relevant past views when generating new ones. By focusing only on these relevant views, our method produces consistent explorations of imagined environments at a fraction of the computational cost required to use all past views as context. We evaluate our approach on challenging long-term scene synthesis benchmarks and demonstrate superior performance compared to existing methods in maintaining scene coherence and camera control.
title VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.18903