OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses

Fuente: arXiv
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Main Authors: Zhang, Qing, Su, Zixiong, Kondoh, Yoshihito, Asada, Kazunori, Starner, Thad, Kunze, Kai, Itoh, Yuta, Rekimoto, Jun
Format: Preprint
Published: 2025
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author Zhang, Qing
Su, Zixiong
Kondoh, Yoshihito
Asada, Kazunori
Starner, Thad
Kunze, Kai
Itoh, Yuta
Rekimoto, Jun
author_facet Zhang, Qing
Su, Zixiong
Kondoh, Yoshihito
Asada, Kazunori
Starner, Thad
Kunze, Kai
Itoh, Yuta
Rekimoto, Jun
contents Presbyopia, a common age-related vision condition affecting most people as they age, often remains inadequately understood by those unaffected. To help bridge the gap between abstract accessibility knowledge and a more grounded appreciation of perceptual challenges, this study presents OpticalAging, an optical see-through simulation approach. Unlike VR-based methods, OpticalAging uses dynamically controlled tunable lenses to simulate the first-person visual perspective of presbyopia's distance-dependent blur during real-world interaction, aiming to enhance awareness. While acknowledging critiques regarding simulation's limitations in fully capturing lived experience, we position this tool as a complement to user-centered methods. Our user study (N = 19, 18-35 years old) provides validation: quantitative measurements show statistically significant changes in near points across three age modes (40s, 50s, 60s), while qualitative results suggest increases in self-reported understanding and awareness of perceptual challenges among participants. The integration of our tool into a design task showcases its potential applicability within age-inclusive design workflows when used critically alongside direct user engagement.
format Preprint
id arxiv_https___arxiv_org_abs_2506_19307
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses
Zhang, Qing
Su, Zixiong
Kondoh, Yoshihito
Asada, Kazunori
Starner, Thad
Kunze, Kai
Itoh, Yuta
Rekimoto, Jun
Human-Computer Interaction
Presbyopia, a common age-related vision condition affecting most people as they age, often remains inadequately understood by those unaffected. To help bridge the gap between abstract accessibility knowledge and a more grounded appreciation of perceptual challenges, this study presents OpticalAging, an optical see-through simulation approach. Unlike VR-based methods, OpticalAging uses dynamically controlled tunable lenses to simulate the first-person visual perspective of presbyopia's distance-dependent blur during real-world interaction, aiming to enhance awareness. While acknowledging critiques regarding simulation's limitations in fully capturing lived experience, we position this tool as a complement to user-centered methods. Our user study (N = 19, 18-35 years old) provides validation: quantitative measurements show statistically significant changes in near points across three age modes (40s, 50s, 60s), while qualitative results suggest increases in self-reported understanding and awareness of perceptual challenges among participants. The integration of our tool into a design task showcases its potential applicability within age-inclusive design workflows when used critically alongside direct user engagement.
title OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses
topic Human-Computer Interaction
url https://arxiv.org/abs/2506.19307