OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses
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arXiv
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| Main Authors: | , , , , , , , |
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| Format: | Preprint |
| Published: |
2025
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| _version_ | 1866917255948795904 |
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| author | Zhang, Qing Su, Zixiong Kondoh, Yoshihito Asada, Kazunori Starner, Thad Kunze, Kai Itoh, Yuta Rekimoto, Jun |
| author_facet | Zhang, Qing Su, Zixiong Kondoh, Yoshihito Asada, Kazunori Starner, Thad Kunze, Kai Itoh, Yuta Rekimoto, Jun |
| contents | Presbyopia, a common age-related vision condition affecting most people as they age, often remains inadequately understood by those unaffected. To help bridge the gap between abstract accessibility knowledge and a more grounded appreciation of perceptual challenges, this study presents OpticalAging, an optical see-through simulation approach. Unlike VR-based methods, OpticalAging uses dynamically controlled tunable lenses to simulate the first-person visual perspective of presbyopia's distance-dependent blur during real-world interaction, aiming to enhance awareness. While acknowledging critiques regarding simulation's limitations in fully capturing lived experience, we position this tool as a complement to user-centered methods. Our user study (N = 19, 18-35 years old) provides validation: quantitative measurements show statistically significant changes in near points across three age modes (40s, 50s, 60s), while qualitative results suggest increases in self-reported understanding and awareness of perceptual challenges among participants. The integration of our tool into a design task showcases its potential applicability within age-inclusive design workflows when used critically alongside direct user engagement. |
| format | Preprint |
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arxiv_https___arxiv_org_abs_2506_19307 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses Zhang, Qing Su, Zixiong Kondoh, Yoshihito Asada, Kazunori Starner, Thad Kunze, Kai Itoh, Yuta Rekimoto, Jun Human-Computer Interaction Presbyopia, a common age-related vision condition affecting most people as they age, often remains inadequately understood by those unaffected. To help bridge the gap between abstract accessibility knowledge and a more grounded appreciation of perceptual challenges, this study presents OpticalAging, an optical see-through simulation approach. Unlike VR-based methods, OpticalAging uses dynamically controlled tunable lenses to simulate the first-person visual perspective of presbyopia's distance-dependent blur during real-world interaction, aiming to enhance awareness. While acknowledging critiques regarding simulation's limitations in fully capturing lived experience, we position this tool as a complement to user-centered methods. Our user study (N = 19, 18-35 years old) provides validation: quantitative measurements show statistically significant changes in near points across three age modes (40s, 50s, 60s), while qualitative results suggest increases in self-reported understanding and awareness of perceptual challenges among participants. The integration of our tool into a design task showcases its potential applicability within age-inclusive design workflows when used critically alongside direct user engagement. |
| title | OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2506.19307 |