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Main Authors: Bhaumik, Debosmita, Togelius, Julian, Yannakakis, Georgios N., Khalifa, Ahmed
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2506.19359
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author Bhaumik, Debosmita
Togelius, Julian
Yannakakis, Georgios N.
Khalifa, Ahmed
author_facet Bhaumik, Debosmita
Togelius, Julian
Yannakakis, Georgios N.
Khalifa, Ahmed
contents We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other performance characteristics. The repair problem may also be constrained in that it can only make a small number of changes to the level. We investigate search-based solutions to the level repair problem, particularly using evolutionary and quality-diversity algorithms, with good results. This level repair method is applied to levels generated using a machine learning-based procedural content generation (PCGML) method that generates stylistically appropriate but frequently broken levels. This combination of PCGML for generation and search-based methods for repair shows great promise as a hybrid procedural content generation (PCG) method.
format Preprint
id arxiv_https___arxiv_org_abs_2506_19359
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Evolutionary Level Repair
Bhaumik, Debosmita
Togelius, Julian
Yannakakis, Georgios N.
Khalifa, Ahmed
Artificial Intelligence
We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other performance characteristics. The repair problem may also be constrained in that it can only make a small number of changes to the level. We investigate search-based solutions to the level repair problem, particularly using evolutionary and quality-diversity algorithms, with good results. This level repair method is applied to levels generated using a machine learning-based procedural content generation (PCGML) method that generates stylistically appropriate but frequently broken levels. This combination of PCGML for generation and search-based methods for repair shows great promise as a hybrid procedural content generation (PCG) method.
title Evolutionary Level Repair
topic Artificial Intelligence
url https://arxiv.org/abs/2506.19359