AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models

Fuente: arXiv
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Main Authors: Huang, Zehuan, Feng, Haoran, Sun, Yangtian, Guo, Yuanchen, Cao, Yanpei, Sheng, Lu
Format: Preprint
Published: 2025
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author Huang, Zehuan
Feng, Haoran
Sun, Yangtian
Guo, Yuanchen
Cao, Yanpei
Sheng, Lu
author_facet Huang, Zehuan
Feng, Haoran
Sun, Yangtian
Guo, Yuanchen
Cao, Yanpei
Sheng, Lu
contents We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to fixed skeletal topologies or require costly optimization in high-dimensional deformation spaces. In contrast, AnimaX effectively transfers video-based motion knowledge to the 3D domain, supporting diverse articulated meshes with arbitrary skeletons. Our method represents 3D motion as multi-view, multi-frame 2D pose maps, and enables joint video-pose diffusion conditioned on template renderings and a textual motion prompt. We introduce shared positional encodings and modality-aware embeddings to ensure spatial-temporal alignment between video and pose sequences, effectively transferring video priors to motion generation task. The resulting multi-view pose sequences are triangulated into 3D joint positions and converted into mesh animation via inverse kinematics. Trained on a newly curated dataset of 160,000 rigged sequences, AnimaX achieves state-of-the-art results on VBench in generalization, motion fidelity, and efficiency, offering a scalable solution for category-agnostic 3D animation. Project page: \href{https://anima-x.github.io/}{https://anima-x.github.io/}.
format Preprint
id arxiv_https___arxiv_org_abs_2506_19851
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models
Huang, Zehuan
Feng, Haoran
Sun, Yangtian
Guo, Yuanchen
Cao, Yanpei
Sheng, Lu
Computer Vision and Pattern Recognition
We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to fixed skeletal topologies or require costly optimization in high-dimensional deformation spaces. In contrast, AnimaX effectively transfers video-based motion knowledge to the 3D domain, supporting diverse articulated meshes with arbitrary skeletons. Our method represents 3D motion as multi-view, multi-frame 2D pose maps, and enables joint video-pose diffusion conditioned on template renderings and a textual motion prompt. We introduce shared positional encodings and modality-aware embeddings to ensure spatial-temporal alignment between video and pose sequences, effectively transferring video priors to motion generation task. The resulting multi-view pose sequences are triangulated into 3D joint positions and converted into mesh animation via inverse kinematics. Trained on a newly curated dataset of 160,000 rigged sequences, AnimaX achieves state-of-the-art results on VBench in generalization, motion fidelity, and efficiency, offering a scalable solution for category-agnostic 3D animation. Project page: \href{https://anima-x.github.io/}{https://anima-x.github.io/}.
title AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.19851