DreamAnywhere: Object-Centric Panoramic 3D Scene Generation

Fuente: arXiv
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Autores principales: Dominici, Edoardo Alberto, Hladky, Jozef, Verhoeven, Floor, Radl, Lukas, Deixelberger, Thomas, Ainetter, Stefan, Drescher, Philipp, Hauswiesner, Stefan, Coomans, Arno, Nazzaro, Giacomo, Vardis, Konstantinos, Steinberger, Markus
Formato: Preprint
Publicado: 2025
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author Dominici, Edoardo Alberto
Hladky, Jozef
Verhoeven, Floor
Radl, Lukas
Deixelberger, Thomas
Ainetter, Stefan
Drescher, Philipp
Hauswiesner, Stefan
Coomans, Arno
Nazzaro, Giacomo
Vardis, Konstantinos
Steinberger, Markus
author_facet Dominici, Edoardo Alberto
Hladky, Jozef
Verhoeven, Floor
Radl, Lukas
Deixelberger, Thomas
Ainetter, Stefan
Drescher, Philipp
Hauswiesner, Stefan
Coomans, Arno
Nazzaro, Giacomo
Vardis, Konstantinos
Steinberger, Markus
contents Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has made impressive progress in addressing the challenges of this complex task, existing methods often generate environments that are only front-facing, lack visual fidelity, exhibit limited scene understanding, and are typically fine-tuned for either indoor or outdoor settings. In this work, we address these issues and propose DreamAnywhere, a modular system for the fast generation and prototyping of 3D scenes. Our system synthesizes a 360° panoramic image from text, decomposes it into background and objects, constructs a complete 3D representation through hybrid inpainting, and lifts object masks to detailed 3D objects that are placed in the virtual environment. DreamAnywhere supports immersive navigation and intuitive object-level editing, making it ideal for scene exploration, visual mock-ups, and rapid prototyping -- all with minimal manual modeling. These features make our system particularly suitable for low-budget movie production, enabling quick iteration on scene layout and visual tone without the overhead of traditional 3D workflows. Our modular pipeline is highly customizable as it allows components to be replaced independently. Compared to current state-of-the-art text and image-based 3D scene generation approaches, DreamAnywhere shows significant improvements in coherence in novel view synthesis and achieves competitive image quality, demonstrating its effectiveness across diverse and challenging scenarios. A comprehensive user study demonstrates a clear preference for our method over existing approaches, validating both its technical robustness and practical usefulness.
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id arxiv_https___arxiv_org_abs_2506_20367
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DreamAnywhere: Object-Centric Panoramic 3D Scene Generation
Dominici, Edoardo Alberto
Hladky, Jozef
Verhoeven, Floor
Radl, Lukas
Deixelberger, Thomas
Ainetter, Stefan
Drescher, Philipp
Hauswiesner, Stefan
Coomans, Arno
Nazzaro, Giacomo
Vardis, Konstantinos
Steinberger, Markus
Graphics
Computer Vision and Pattern Recognition
Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has made impressive progress in addressing the challenges of this complex task, existing methods often generate environments that are only front-facing, lack visual fidelity, exhibit limited scene understanding, and are typically fine-tuned for either indoor or outdoor settings. In this work, we address these issues and propose DreamAnywhere, a modular system for the fast generation and prototyping of 3D scenes. Our system synthesizes a 360° panoramic image from text, decomposes it into background and objects, constructs a complete 3D representation through hybrid inpainting, and lifts object masks to detailed 3D objects that are placed in the virtual environment. DreamAnywhere supports immersive navigation and intuitive object-level editing, making it ideal for scene exploration, visual mock-ups, and rapid prototyping -- all with minimal manual modeling. These features make our system particularly suitable for low-budget movie production, enabling quick iteration on scene layout and visual tone without the overhead of traditional 3D workflows. Our modular pipeline is highly customizable as it allows components to be replaced independently. Compared to current state-of-the-art text and image-based 3D scene generation approaches, DreamAnywhere shows significant improvements in coherence in novel view synthesis and achieves competitive image quality, demonstrating its effectiveness across diverse and challenging scenarios. A comprehensive user study demonstrates a clear preference for our method over existing approaches, validating both its technical robustness and practical usefulness.
title DreamAnywhere: Object-Centric Panoramic 3D Scene Generation
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.20367