Effect of Haptic Feedback on Avoidance Behavior and Visual Exploration in Dynamic VR Pedestrian Environment

Fuente: arXiv
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Main Authors: Ishibashi, Kyosuke, Saito, Atsushi, Tun, Zin Y., Ray, Lucas, Coram, Megan C., Sakurai, Akihiro, Okamura, Allison M., Yamamoto, Ko
Format: Preprint
Published: 2025
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_version_ 1866909660287598592
author Ishibashi, Kyosuke
Saito, Atsushi
Tun, Zin Y.
Ray, Lucas
Coram, Megan C.
Sakurai, Akihiro
Okamura, Allison M.
Yamamoto, Ko
author_facet Ishibashi, Kyosuke
Saito, Atsushi
Tun, Zin Y.
Ray, Lucas
Coram, Megan C.
Sakurai, Akihiro
Okamura, Allison M.
Yamamoto, Ko
contents Human crowd simulation in virtual reality (VR) is a powerful tool with potential applications including emergency evacuation training and assessment of building layout. While haptic feedback in VR enhances immersive experience, its effect on walking behavior in dense and dynamic pedestrian flows is unknown. Through a user study, we investigated how haptic feedback changes user walking motion in crowded pedestrian flows in VR. The results indicate that haptic feedback changed users' collision avoidance movements, as measured by increased walking trajectory length and change in pelvis angle. The displacements of users' lateral position and pelvis angle were also increased in the instantaneous response to a collision with a non-player character (NPC), even when the NPC was inside the field of view. Haptic feedback also enhanced users' awareness and visual exploration when an NPC approached from the side and back. Furthermore, variation in walking speed was increased by the haptic feedback. These results suggested that the haptic feedback enhanced users' sensitivity to a collision in VR environment.
format Preprint
id arxiv_https___arxiv_org_abs_2506_20952
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Effect of Haptic Feedback on Avoidance Behavior and Visual Exploration in Dynamic VR Pedestrian Environment
Ishibashi, Kyosuke
Saito, Atsushi
Tun, Zin Y.
Ray, Lucas
Coram, Megan C.
Sakurai, Akihiro
Okamura, Allison M.
Yamamoto, Ko
Human-Computer Interaction
Robotics
Human crowd simulation in virtual reality (VR) is a powerful tool with potential applications including emergency evacuation training and assessment of building layout. While haptic feedback in VR enhances immersive experience, its effect on walking behavior in dense and dynamic pedestrian flows is unknown. Through a user study, we investigated how haptic feedback changes user walking motion in crowded pedestrian flows in VR. The results indicate that haptic feedback changed users' collision avoidance movements, as measured by increased walking trajectory length and change in pelvis angle. The displacements of users' lateral position and pelvis angle were also increased in the instantaneous response to a collision with a non-player character (NPC), even when the NPC was inside the field of view. Haptic feedback also enhanced users' awareness and visual exploration when an NPC approached from the side and back. Furthermore, variation in walking speed was increased by the haptic feedback. These results suggested that the haptic feedback enhanced users' sensitivity to a collision in VR environment.
title Effect of Haptic Feedback on Avoidance Behavior and Visual Exploration in Dynamic VR Pedestrian Environment
topic Human-Computer Interaction
Robotics
url https://arxiv.org/abs/2506.20952