DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting
Fuente:
arXiv
Saved in:
| Main Authors: | Song, Yeon-Ji, Kim, Jaein, Kim, Byung-Ju, Zhang, Byoung-Tak |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes
by: Song, Yeon-Ji, et al.
Published: (2026)
by: Song, Yeon-Ji, et al.
Published: (2026)
OCK: Unsupervised Dynamic Video Prediction with Object-Centric Kinematics
by: Song, Yeon-Ji, et al.
Published: (2024)
by: Song, Yeon-Ji, et al.
Published: (2024)
MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video
by: Bui, Minh-Quan Viet, et al.
Published: (2025)
by: Bui, Minh-Quan Viet, et al.
Published: (2025)
Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
by: Wu, Renlong, et al.
Published: (2024)
by: Wu, Renlong, et al.
Published: (2024)
CuriGS: Curriculum-Guided Gaussian Splatting for Sparse View Synthesis
by: Wu, Zijian, et al.
Published: (2025)
by: Wu, Zijian, et al.
Published: (2025)
PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting
by: Xiang, Lintao, et al.
Published: (2025)
by: Xiang, Lintao, et al.
Published: (2025)
LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting
by: Bao, Zhenyu, et al.
Published: (2024)
by: Bao, Zhenyu, et al.
Published: (2024)
Voronoi-based Second-order Descriptor with Whitened Metric in LiDAR Place Recognition
by: Kim, Jaein, et al.
Published: (2026)
by: Kim, Jaein, et al.
Published: (2026)
Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering
by: Lee, Yonghan, et al.
Published: (2024)
by: Lee, Yonghan, et al.
Published: (2024)
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting
by: Zheng, Yulong, et al.
Published: (2025)
by: Zheng, Yulong, et al.
Published: (2025)
MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video
by: Bui, Minh-Quan Viet, et al.
Published: (2023)
by: Bui, Minh-Quan Viet, et al.
Published: (2023)
GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes
by: Kim, Mijeong, et al.
Published: (2026)
by: Kim, Mijeong, et al.
Published: (2026)
OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting
by: Topaloglu, Atakan, et al.
Published: (2025)
by: Topaloglu, Atakan, et al.
Published: (2025)
Learning Coordinate-based Convolutional Kernels for Continuous SE(3) Equivariant and Efficient Point Cloud Analysis
by: Kim, Jaein, et al.
Published: (2026)
by: Kim, Jaein, et al.
Published: (2026)
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
by: Huang, Yi-Hua, et al.
Published: (2023)
by: Huang, Yi-Hua, et al.
Published: (2023)
HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis
by: Wang, Xiaoyuan, et al.
Published: (2025)
by: Wang, Xiaoyuan, et al.
Published: (2025)
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments
by: Zheng, Jianhao, et al.
Published: (2025)
by: Zheng, Jianhao, et al.
Published: (2025)
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis
by: Jang, Youngkyoon, et al.
Published: (2025)
by: Jang, Youngkyoon, et al.
Published: (2025)
RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene Inpainting
by: Seo, Ji Hyun, et al.
Published: (2025)
by: Seo, Ji Hyun, et al.
Published: (2025)
CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization
by: Zhang, Jiawei, et al.
Published: (2024)
by: Zhang, Jiawei, et al.
Published: (2024)
SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting
by: Xiong, Haolin, et al.
Published: (2023)
by: Xiong, Haolin, et al.
Published: (2023)
SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction
by: Shen, Zhuowen, et al.
Published: (2024)
by: Shen, Zhuowen, et al.
Published: (2024)
RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration
by: Cheng, Chong, et al.
Published: (2025)
by: Cheng, Chong, et al.
Published: (2025)
DIP-GS: Deep Image Prior For Gaussian Splatting Sparse View Recovery
by: Khatib, Rajaei, et al.
Published: (2025)
by: Khatib, Rajaei, et al.
Published: (2025)
Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
by: Stearns, Colton, et al.
Published: (2024)
by: Stearns, Colton, et al.
Published: (2024)
FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles
by: Lee, Lucas Yunkyu, et al.
Published: (2026)
by: Lee, Lucas Yunkyu, et al.
Published: (2026)
SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priors
by: Li, Yiqing, et al.
Published: (2025)
by: Li, Yiqing, et al.
Published: (2025)
Veta-GS: View-dependent deformable 3D Gaussian Splatting for thermal infrared Novel-view Synthesis
by: Nam, Myeongseok, et al.
Published: (2025)
by: Nam, Myeongseok, et al.
Published: (2025)
DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video
by: Sun, Huiqiang, et al.
Published: (2024)
by: Sun, Huiqiang, et al.
Published: (2024)
Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting
by: Li, Fang, et al.
Published: (2024)
by: Li, Fang, et al.
Published: (2024)
D$^2$GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction
by: Song, Meixi, et al.
Published: (2025)
by: Song, Meixi, et al.
Published: (2025)
Pi-GS: Sparse-View Gaussian Splatting with Dense π^3 Initialization
by: Hofer, Manuel, et al.
Published: (2026)
by: Hofer, Manuel, et al.
Published: (2026)
MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
by: Li, Deming, et al.
Published: (2025)
by: Li, Deming, et al.
Published: (2025)
DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting
by: Li, Hantang, et al.
Published: (2026)
by: Li, Hantang, et al.
Published: (2026)
Intern-GS: Vision Model Guided Sparse-View 3D Gaussian Splatting
by: Sun, Xiangyu, et al.
Published: (2025)
by: Sun, Xiangyu, et al.
Published: (2025)
SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting
by: Chao, Jun-Jee, et al.
Published: (2026)
by: Chao, Jun-Jee, et al.
Published: (2026)
MoE-GS: Mixture of Experts for Dynamic Gaussian Splatting
by: Jin, In-Hwan, et al.
Published: (2025)
by: Jin, In-Hwan, et al.
Published: (2025)
EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images
by: Yu, Wangbo, et al.
Published: (2024)
by: Yu, Wangbo, et al.
Published: (2024)
Decoupling Dynamic Monocular Videos for Dynamic View Synthesis
by: You, Meng, et al.
Published: (2023)
by: You, Meng, et al.
Published: (2023)
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
by: Cai, Yuanhao, et al.
Published: (2024)
by: Cai, Yuanhao, et al.
Published: (2024)
Similar Items
-
Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes
by: Song, Yeon-Ji, et al.
Published: (2026) -
OCK: Unsupervised Dynamic Video Prediction with Object-Centric Kinematics
by: Song, Yeon-Ji, et al.
Published: (2024) -
MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video
by: Bui, Minh-Quan Viet, et al.
Published: (2025) -
Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
by: Wu, Renlong, et al.
Published: (2024) -
CuriGS: Curriculum-Guided Gaussian Splatting for Sparse View Synthesis
by: Wu, Zijian, et al.
Published: (2025)