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Main Authors: Yasunaga, Ayaka, Saito, Hideo, Mori, Shohei
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2506.21009
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author Yasunaga, Ayaka
Saito, Hideo
Mori, Shohei
author_facet Yasunaga, Ayaka
Saito, Hideo
Mori, Shohei
contents Augmented reality (AR) provides ways to visualize missing view samples for novel view synthesis. Existing approaches present 3D annotations for new view samples and task users with taking images by aligning the AR display. This data collection task is known to be mentally demanding and limits capture areas to pre-defined small areas due to the ideal but restrictive underlying sampling theory. To free users from 3D annotations and limited scene exploration, we propose using locally reconstructed light fields and visualizing errors to be removed by inserting new views. Our results show that the error-peaking visualization is less invasive, reduces disappointment in final results, and is satisfactory with fewer view samples in our mobile view synthesis system. We also show that our approach can contribute to recent radiance field reconstruction for larger scenes, such as 3D Gaussian splatting.
format Preprint
id arxiv_https___arxiv_org_abs_2506_21009
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle User-in-the-Loop View Sampling with Error Peaking Visualization
Yasunaga, Ayaka
Saito, Hideo
Mori, Shohei
Computer Vision and Pattern Recognition
Augmented reality (AR) provides ways to visualize missing view samples for novel view synthesis. Existing approaches present 3D annotations for new view samples and task users with taking images by aligning the AR display. This data collection task is known to be mentally demanding and limits capture areas to pre-defined small areas due to the ideal but restrictive underlying sampling theory. To free users from 3D annotations and limited scene exploration, we propose using locally reconstructed light fields and visualizing errors to be removed by inserting new views. Our results show that the error-peaking visualization is less invasive, reduces disappointment in final results, and is satisfactory with fewer view samples in our mobile view synthesis system. We also show that our approach can contribute to recent radiance field reconstruction for larger scenes, such as 3D Gaussian splatting.
title User-in-the-Loop View Sampling with Error Peaking Visualization
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.21009