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Autori principali: Neher, Niklas S., Faulhaber, Erik, Berger, Sven, Weißenfels, Christian, Gassner, Gregor J., Schlottke-Lakemper, Michael
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2506.21206
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author Neher, Niklas S.
Faulhaber, Erik
Berger, Sven
Weißenfels, Christian
Gassner, Gregor J.
Schlottke-Lakemper, Michael
author_facet Neher, Niklas S.
Faulhaber, Erik
Berger, Sven
Weißenfels, Christian
Gassner, Gregor J.
Schlottke-Lakemper, Michael
contents Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for smoothed particle hydrodynamics (SPH) and other particle-based methods. Our pipeline begins with the generation of a resolution-adaptive point cloud near the geometry's surface employing a face-based neighborhood search. This point cloud forms the basis for a signed distance field, enabling efficient, localized computations near surface regions. To create an initial particle configuration, we apply a hierarchical winding number method for fast and accurate inside-outside segmentation. Particle positions are then relaxed using an SPH-inspired scheme, which also serves to pack boundary particles. This ensures full kernel support and promotes isotropic distributions while preserving the geometry interface. By leveraging the meshless nature of particle-based methods, our approach does not require connectivity information and is thus straightforward to integrate into existing particle-based frameworks. It is robust to imperfect input geometries and memory-efficient without compromising performance. Moreover, our experiments demonstrate that with increasingly higher resolution, the resulting particle distribution converges to the exact geometry.
format Preprint
id arxiv_https___arxiv_org_abs_2506_21206
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Robust and efficient pre-processing techniques for particle-based methods including dynamic boundary generation
Neher, Niklas S.
Faulhaber, Erik
Berger, Sven
Weißenfels, Christian
Gassner, Gregor J.
Schlottke-Lakemper, Michael
Numerical Analysis
Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for smoothed particle hydrodynamics (SPH) and other particle-based methods. Our pipeline begins with the generation of a resolution-adaptive point cloud near the geometry's surface employing a face-based neighborhood search. This point cloud forms the basis for a signed distance field, enabling efficient, localized computations near surface regions. To create an initial particle configuration, we apply a hierarchical winding number method for fast and accurate inside-outside segmentation. Particle positions are then relaxed using an SPH-inspired scheme, which also serves to pack boundary particles. This ensures full kernel support and promotes isotropic distributions while preserving the geometry interface. By leveraging the meshless nature of particle-based methods, our approach does not require connectivity information and is thus straightforward to integrate into existing particle-based frameworks. It is robust to imperfect input geometries and memory-efficient without compromising performance. Moreover, our experiments demonstrate that with increasingly higher resolution, the resulting particle distribution converges to the exact geometry.
title Robust and efficient pre-processing techniques for particle-based methods including dynamic boundary generation
topic Numerical Analysis
url https://arxiv.org/abs/2506.21206