AlphaBeta is not as good as you think: a simple class of synthetic games for a better analysis of deterministic game-solving algorithms
Fuente:
arXiv
Guardado en:
| Autores principales: | Boige, Raphaël, Boumaza, Amine, Scherrer, Bruno |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
AlphaViT: A flexible game-playing AI for multiple games and variable board sizes
por: Fujita, Kazuhisa
Publicado: (2024)
por: Fujita, Kazuhisa
Publicado: (2024)
An electronic-game framework for evaluating coevolutionary algorithms
por: de Araújo, Karine da Silva Miras, et al.
Publicado: (2016)
por: de Araújo, Karine da Silva Miras, et al.
Publicado: (2016)
Extending quantum theory with AI-assisted deterministic game theory
por: Pauschitz, Florian, et al.
Publicado: (2026)
por: Pauschitz, Florian, et al.
Publicado: (2026)
Automated alignment is harder than you think
por: Bowkis, Aleksandr, et al.
Publicado: (2026)
por: Bowkis, Aleksandr, et al.
Publicado: (2026)
Playing games with knowledge: AI-Induced delusions need game theoretic interventions
por: Beaumaster, Will, et al.
Publicado: (2026)
por: Beaumaster, Will, et al.
Publicado: (2026)
Search-contempt: a hybrid MCTS algorithm for training AlphaZero-like engines with better computational efficiency
por: Joshi, Ameya
Publicado: (2025)
por: Joshi, Ameya
Publicado: (2025)
Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?
por: Triebel, Maximilian, et al.
Publicado: (2026)
por: Triebel, Maximilian, et al.
Publicado: (2026)
Study and improvement of search algorithms in two-players perfect information games
por: Cohen-Solal, Quentin
Publicado: (2025)
por: Cohen-Solal, Quentin
Publicado: (2025)
Before you <think>, monitor: Implementing Flavell's metacognitive framework in LLMs
por: Oh, Nick
Publicado: (2025)
por: Oh, Nick
Publicado: (2025)
Depending on yourself when you should: Mentoring LLM with RL agents to become the master in cybersecurity games
por: Yan, Yikuan, et al.
Publicado: (2024)
por: Yan, Yikuan, et al.
Publicado: (2024)
Demonstrating specification gaming in reasoning models
por: Bondarenko, Alexander, et al.
Publicado: (2025)
por: Bondarenko, Alexander, et al.
Publicado: (2025)
Smoothed analysis of deterministic discounted and mean-payoff games
por: Loff, Bruno, et al.
Publicado: (2024)
por: Loff, Bruno, et al.
Publicado: (2024)
Preference-based opponent shaping in differentiable games
por: Qiao, Xinyu, et al.
Publicado: (2024)
por: Qiao, Xinyu, et al.
Publicado: (2024)
Your device may know you better than you know yourself -- continuous authentication on novel dataset using machine learning
por: Nascimento, Pedro Gomes do, et al.
Publicado: (2024)
por: Nascimento, Pedro Gomes do, et al.
Publicado: (2024)
Stimulating student engagement with an AI board game tournament
por: Hasselmann, Ken, et al.
Publicado: (2023)
por: Hasselmann, Ken, et al.
Publicado: (2023)
Mechanisms that play a game, not toss a coin
por: Walsh, Toby
Publicado: (2023)
por: Walsh, Toby
Publicado: (2023)
Media and responsible AI governance: a game-theoretic and LLM analysis
por: Balabanova, Nataliya, et al.
Publicado: (2025)
por: Balabanova, Nataliya, et al.
Publicado: (2025)
Deep learning approach for predicting the replicator equation in evolutionary game theory
por: Chandorkar, Advait
Publicado: (2024)
por: Chandorkar, Advait
Publicado: (2024)
JSON-Bag: A generic game trajectory representation
por: Nguyen, Dien, et al.
Publicado: (2025)
por: Nguyen, Dien, et al.
Publicado: (2025)
The 20 questions game to distinguish large language models
por: Richardeau, Gurvan, et al.
Publicado: (2024)
por: Richardeau, Gurvan, et al.
Publicado: (2024)
Quantum entanglement provides a competitive advantage in adversarial games
por: Wang, Peiyong, et al.
Publicado: (2026)
por: Wang, Peiyong, et al.
Publicado: (2026)
A debate game about societal impacts of Artificial Intelligence
por: Adam, Carole, et al.
Publicado: (2026)
por: Adam, Carole, et al.
Publicado: (2026)
Is attention all you need to solve the correlated electron problem?
por: Geier, Max, et al.
Publicado: (2025)
por: Geier, Max, et al.
Publicado: (2025)
Playing games with Large language models: Randomness and strategy
por: Vidler, Alicia, et al.
Publicado: (2025)
por: Vidler, Alicia, et al.
Publicado: (2025)
Application of predictive machine learning in pen & paper RPG game design
por: Śliwa, Jolanta
Publicado: (2025)
por: Śliwa, Jolanta
Publicado: (2025)
Procedurally generating rules to adapt difficulty for narrative puzzle games
por: Volden, Thomas, et al.
Publicado: (2023)
por: Volden, Thomas, et al.
Publicado: (2023)
"It is there, and you need it, so why do you not use it?" Achieving better adoption of AI systems by domain experts, in the case study of natural science research
por: Simkute, Auste, et al.
Publicado: (2024)
por: Simkute, Auste, et al.
Publicado: (2024)
Not Every AI Problem is a Data Problem: We Should Be Intentional About Data Scaling
por: Rodchenko, Tanya, et al.
Publicado: (2025)
por: Rodchenko, Tanya, et al.
Publicado: (2025)
Three-dimensional attention Transformer for state evaluation in real-time strategy games
por: Ye, Yanqing, et al.
Publicado: (2025)
por: Ye, Yanqing, et al.
Publicado: (2025)
Game-Of-Goals: Using adversarial games to achieve strategic resilience
por: Ghose, Aditya, et al.
Publicado: (2025)
por: Ghose, Aditya, et al.
Publicado: (2025)
Synthetic is all you need: removing the auxiliary data assumption for membership inference attacks against synthetic data
por: Guépin, Florent, et al.
Publicado: (2023)
por: Guépin, Florent, et al.
Publicado: (2023)
High-quality generation of dynamic game content via small language models: A proof of concept
por: Munk, Morten I. K., et al.
Publicado: (2026)
por: Munk, Morten I. K., et al.
Publicado: (2026)
OpenAI-o1 AB Testing: Does the o1 model really do good reasoning in math problem solving?
por: Li, Leo, et al.
Publicado: (2024)
por: Li, Leo, et al.
Publicado: (2024)
PPSZ is better than you think
por: Scheder, Dominik
Publicado: (2022)
por: Scheder, Dominik
Publicado: (2022)
Decoding the mechanisms of the Hattrick football manager game using Bayesian network structure learning
por: Constantinou, Anthony C., et al.
Publicado: (2025)
por: Constantinou, Anthony C., et al.
Publicado: (2025)
Social preferences with unstable interactive reasoning: Large language models in economic trust games
por: Jiamin, Ou, et al.
Publicado: (2025)
por: Jiamin, Ou, et al.
Publicado: (2025)
Human strategic decision making in parametrized games
por: Ganzfried, Sam
Publicado: (2021)
por: Ganzfried, Sam
Publicado: (2021)
A quantum-classical reinforcement learning model to play Atari games
por: Freinberger, Dominik, et al.
Publicado: (2024)
por: Freinberger, Dominik, et al.
Publicado: (2024)
APF+: Boosting adaptive-potential function reinforcement learning methods with a W-shaped network for high-dimensional games
por: Chen, Yifei, et al.
Publicado: (2025)
por: Chen, Yifei, et al.
Publicado: (2025)
SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models
por: Shao, Xiao, et al.
Publicado: (2024)
por: Shao, Xiao, et al.
Publicado: (2024)
Ejemplares similares
-
AlphaViT: A flexible game-playing AI for multiple games and variable board sizes
por: Fujita, Kazuhisa
Publicado: (2024) -
An electronic-game framework for evaluating coevolutionary algorithms
por: de Araújo, Karine da Silva Miras, et al.
Publicado: (2016) -
Extending quantum theory with AI-assisted deterministic game theory
por: Pauschitz, Florian, et al.
Publicado: (2026) -
Automated alignment is harder than you think
por: Bowkis, Aleksandr, et al.
Publicado: (2026) -
Playing games with knowledge: AI-Induced delusions need game theoretic interventions
por: Beaumaster, Will, et al.
Publicado: (2026)