BézierGS: Dynamic Urban Scene Reconstruction with Bézier Curve Gaussian Splatting

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Ma, Zipei, Jiang, Junzhe, Chen, Yurui, Zhang, Li
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911044209737728
author Ma, Zipei
Jiang, Junzhe
Chen, Yurui
Zhang, Li
author_facet Ma, Zipei
Jiang, Junzhe
Chen, Yurui
Zhang, Li
contents The realistic reconstruction of street scenes is critical for developing real-world simulators in autonomous driving. Most existing methods rely on object pose annotations, using these poses to reconstruct dynamic objects and move them during the rendering process. This dependence on high-precision object annotations limits large-scale and extensive scene reconstruction. To address this challenge, we propose Bézier curve Gaussian splatting (BézierGS), which represents the motion trajectories of dynamic objects using learnable Bézier curves. This approach fully leverages the temporal information of dynamic objects and, through learnable curve modeling, automatically corrects pose errors. By introducing additional supervision on dynamic object rendering and inter-curve consistency constraints, we achieve reasonable and accurate separation and reconstruction of scene elements. Extensive experiments on the Waymo Open Dataset and the nuPlan benchmark demonstrate that BézierGS outperforms state-of-the-art alternatives in both dynamic and static scene components reconstruction and novel view synthesis.
format Preprint
id arxiv_https___arxiv_org_abs_2506_22099
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle BézierGS: Dynamic Urban Scene Reconstruction with Bézier Curve Gaussian Splatting
Ma, Zipei
Jiang, Junzhe
Chen, Yurui
Zhang, Li
Computer Vision and Pattern Recognition
The realistic reconstruction of street scenes is critical for developing real-world simulators in autonomous driving. Most existing methods rely on object pose annotations, using these poses to reconstruct dynamic objects and move them during the rendering process. This dependence on high-precision object annotations limits large-scale and extensive scene reconstruction. To address this challenge, we propose Bézier curve Gaussian splatting (BézierGS), which represents the motion trajectories of dynamic objects using learnable Bézier curves. This approach fully leverages the temporal information of dynamic objects and, through learnable curve modeling, automatically corrects pose errors. By introducing additional supervision on dynamic object rendering and inter-curve consistency constraints, we achieve reasonable and accurate separation and reconstruction of scene elements. Extensive experiments on the Waymo Open Dataset and the nuPlan benchmark demonstrate that BézierGS outperforms state-of-the-art alternatives in both dynamic and static scene components reconstruction and novel view synthesis.
title BézierGS: Dynamic Urban Scene Reconstruction with Bézier Curve Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2506.22099