GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Framework

Fuente: arXiv
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Main Authors: Qiu, Tianrun, Chen, Changxin, Cheng, Sizhe, Liu, Xuyang, Wang, Xumeng, Lu, Zhicong, Ma, Yuxin
Format: Preprint
Published: 2025
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author Qiu, Tianrun
Chen, Changxin
Cheng, Sizhe
Liu, Xuyang
Wang, Xumeng
Lu, Zhicong
Ma, Yuxin
author_facet Qiu, Tianrun
Chen, Changxin
Cheng, Sizhe
Liu, Xuyang
Wang, Xumeng
Lu, Zhicong
Ma, Yuxin
contents Blind and low-vision (BLV) players face critical challenges in engaging with video games due to the inaccessibility of visual elements, difficulties navigating interfaces, and limitations in performing interaction. Meanwhile, the development of specialized accessibility features typically requires substantial programming effort and is often implemented on a game-by-game basis. To address these challenges, we introduce GamerAstra, a multi-agent human-AI collaboration framework that leverages a multi-agent design to facilitate access to 2D non-twitch video games for BLV players. It integrates vision-language models and computer vision techniques, enabling interaction with games lacking native accessibility support. The framework also incorporates custom assistance granularities to support varying degrees of visual impairment and enhances interface navigation through multiple input modalities. Technical evaluations and user studies indicate that GamerAstra effectively enhances playability and provides a more immersive gaming experience for BLV players. These findings also underscore potential avenues for advancing intelligent accessibility frameworks in the gaming domain.
format Preprint
id arxiv_https___arxiv_org_abs_2506_22937
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Framework
Qiu, Tianrun
Chen, Changxin
Cheng, Sizhe
Liu, Xuyang
Wang, Xumeng
Lu, Zhicong
Ma, Yuxin
Human-Computer Interaction
H.5.2
Blind and low-vision (BLV) players face critical challenges in engaging with video games due to the inaccessibility of visual elements, difficulties navigating interfaces, and limitations in performing interaction. Meanwhile, the development of specialized accessibility features typically requires substantial programming effort and is often implemented on a game-by-game basis. To address these challenges, we introduce GamerAstra, a multi-agent human-AI collaboration framework that leverages a multi-agent design to facilitate access to 2D non-twitch video games for BLV players. It integrates vision-language models and computer vision techniques, enabling interaction with games lacking native accessibility support. The framework also incorporates custom assistance granularities to support varying degrees of visual impairment and enhances interface navigation through multiple input modalities. Technical evaluations and user studies indicate that GamerAstra effectively enhances playability and provides a more immersive gaming experience for BLV players. These findings also underscore potential avenues for advancing intelligent accessibility frameworks in the gaming domain.
title GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Framework
topic Human-Computer Interaction
H.5.2
url https://arxiv.org/abs/2506.22937